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Created with Raphaël 2.2.021Apr1614983228Mar211918171312107653226Feb242120191812105329Jan2827222120161413111019Dec1817161211109543tests/d3d12: Skip testing NULL VBVs on NVIDIA on Windows.larderellolarderellotests/d3d12: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.tests/d3d12: Do not test out-of-bound UAV uint clears.tests/d3d12: Do not allow texture creation to fail when testing UAV uint clears.tests/d3d12: Check that B5G6R5_UNORM and B5G5R5A1_UNORM are supported before testing them.tests/d3d12: Set the descriptor heap when clearing UAVs.tests: Check that shader-visible descriptor heaps have a valid GPU descriptor handle start.fix_winfix_wintests: Allow creating GPU upload heaps.tests: Skip testing NULL VBVs on NVIDIA on Windows.tests: Expect success when creating resources in certain cases.tests: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.tests: Do not test out-of-bound UAV uint clears.tests: Do not allow texture creation to fail when testing UAV uint clear.tests: Check that B5G6R5_UNORM and B5G5R5A1_UNORM are supported before testing them.tests/d3d12: Set the descriptor heap when clearing UAVs.vkd3d-shader/ir: Validate that DEPTHOUTLE registers aren't used as sources.ioiovkd3d-shader/ir: Validate that DEPTHOUTGE registers aren't used as sources.vkd3d-shader/ir: Validate that DEPTHOUT registers aren't used as sources.tests/hlsl: Do not test the implicit passthrough control point phase for SM6.tests/hlsl: Fix the precision for a 16-bit arithmetic test.tests/hlsl: Do not test dst() on integer arguments with SM6.tests/hlsl: Do not test 16-bit out-of-bound varyings.tests/hlsl: Remove a test in which a function reads an "out" argument.tests/hlsl: Do not test 16-bit out-of-bound UAV writes.tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.tests/shader_runner_d3d9: Request the adapter specified on the command line.vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union.vkd3d-shader/hlsl: Add switch_case destructors to the parser.vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser.vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks.vkd3d-shader/hlsl: Make struct_declaration_without_vars return void.vkd3d-shader/ir: Validate descriptor counts in vsir programs.asoasovkd3d-shader/ir: Validate descriptor resource data types in vsir programs.vkd3d-shader/ir: Validate descriptor resource types in vsir programs.vkd3d-shader/ir: Validate descriptor types in vsir programs.vkd3d-shader: Describe the resource data types of samplers as NONE.vkd3d-shader/d3d-asm: Trace register names for I/O declarations.flegreiflegreivkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().
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