Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
V
vkd3d
Manage
Activity
Members
Labels
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Container registry
Model registry
Operate
Environments
Terraform modules
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Giovanni Mascellani
vkd3d
Repository graph
Repository graph
You can move around the graph by using the arrow keys.
eyjafjallajokull
Select Git revision
Branches
20
accel_struct
aliasing
alternative_dx_io_2
amiata
android
args
aso
atomics
binding_tier
cfg2
cfg3
cfg4
cfg_block_count
ci-image
ci-mvk
ci-test
clip-cull
d3d12
descriptors
docs
Tags
13
vkd3d-1.11
vkd3d-1.10
vkd3d-1.9
vkd3d-1.8
vkd3d-1.7
vkd3d-1.6
vkd3d-1.5
vkd3d-1.4
vkd3d-1.3
vkd3d-1.2
vkd3d-1.1
vkd3d-1.0
vkd3d-0.0.1
33 results
Begin with the selected commit
Created with Raphaël 2.2.0
21
Apr
16
14
9
8
3
2
28
Mar
21
19
18
17
13
12
10
7
6
5
3
2
26
Feb
24
21
20
19
18
12
10
5
3
29
Jan
28
27
22
21
20
16
14
13
11
10
19
Dec
18
17
16
12
11
10
9
5
4
3
tests/d3d12: Skip testing NULL VBVs on NVIDIA on Windows.
larderello
larderello
tests/d3d12: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.
tests/d3d12: Do not test out-of-bound UAV uint clears.
tests/d3d12: Do not allow texture creation to fail when testing UAV uint clears.
tests/d3d12: Check that B5G6R5_UNORM and B5G5R5A1_UNORM are supported before testing them.
tests/d3d12: Set the descriptor heap when clearing UAVs.
tests: Check that shader-visible descriptor heaps have a valid GPU descriptor handle start.
fix_win
fix_win
tests: Allow creating GPU upload heaps.
tests: Skip testing NULL VBVs on NVIDIA on Windows.
tests: Expect success when creating resources in certain cases.
tests: Do not validate the semantic of uint-clearing R11G11B10_FLOAT resources.
tests: Do not test out-of-bound UAV uint clears.
tests: Do not allow texture creation to fail when testing UAV uint clear.
tests: Check that B5G6R5_UNORM and B5G5R5A1_UNORM are supported before testing them.
tests/d3d12: Set the descriptor heap when clearing UAVs.
vkd3d-shader/ir: Validate that DEPTHOUTLE registers aren't used as sources.
io
io
vkd3d-shader/ir: Validate that DEPTHOUTGE registers aren't used as sources.
vkd3d-shader/ir: Validate that DEPTHOUT registers aren't used as sources.
tests/hlsl: Do not test the implicit passthrough control point phase for SM6.
tests/hlsl: Fix the precision for a 16-bit arithmetic test.
tests/hlsl: Do not test dst() on integer arguments with SM6.
tests/hlsl: Do not test 16-bit out-of-bound varyings.
tests/hlsl: Remove a test in which a function reads an "out" argument.
tests/hlsl: Do not test 16-bit out-of-bound UAV writes.
tests/hlsl: Do not test 16-bit out-of-bound SRV buffer reads.
tests/shader_runner_d3d9: Request the adapter specified on the command line.
vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union.
vkd3d-shader/hlsl: Add switch_case destructors to the parser.
vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser.
vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.
vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks.
vkd3d-shader/hlsl: Make struct_declaration_without_vars return void.
vkd3d-shader/ir: Validate descriptor counts in vsir programs.
aso
aso
vkd3d-shader/ir: Validate descriptor resource data types in vsir programs.
vkd3d-shader/ir: Validate descriptor resource types in vsir programs.
vkd3d-shader/ir: Validate descriptor types in vsir programs.
vkd3d-shader: Describe the resource data types of samplers as NONE.
vkd3d-shader/d3d-asm: Trace register names for I/O declarations.
flegrei
flegrei
vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.
vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().
Loading