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initial_state
2066c524
·
vkd3d: Submit resource initial transitions when Vulkan command buffers are submitted to a queue.
·
Feb 21, 2025
cfg_block_count
a7289e6e
·
tests/hlsl: Add a test for branching in a hull shader control point function.
·
Feb 26, 2025
test-runner-models
6c901e23
·
tests/shader_runner: Avoid creating devices for backends that won't execute.
·
Mar 07, 2025
push_constants
44a8a200
·
Push constants.
·
Mar 28, 2025
d3d12
b75a3083
·
tests: Mark a todo as resolved on MoltenVK 1.2.12.
·
Mar 28, 2025
msl2
2c56a385
·
vkd3d-shader/msl: Implement VKD3DSIH_LD.
·
Mar 28, 2025
yellowstone
875c5df5
·
vkd3d-shader/ir: Validate register id and index for CONSTBUFFER registers.
·
Apr 02, 2025
wine/vkd3d!1437
msl_typing
834d04e9
·
vkd3d-shader/msl: Implement VKD3DSIH_LD.
·
Apr 09, 2025
io
c764f71c
·
vkd3d-shader/ir: Validate that DEPTHOUTLE registers aren't used as sources.
·
Apr 16, 2025
wine/vkd3d!1462
fix_win
5a8bbda8
·
tests: Work around a D3D12 bug with double2 constants.
·
May 17, 2025
master
default
protected
f1b36edc
·
ci: Enable testing with DXC again on macOS.
·
Jun 04, 2025
ci-image
663f9238
·
Build MoltenVK 1.3.0.
·
Jun 05, 2025
ci-test
11756d63
·
test
·
Jun 05, 2025
!3
ci-test2
b5719564
·
tests: Skip test_graphics_compute_queue_synchronization() on paravirtualized MoltenVK.
·
Jun 05, 2025
!6
modifiers
a7f32e0c
·
vkd3d-shader/ir: Validate data type for destination with shift.
·
Jun 10, 2025
vesuvio
309fa10d
·
ci: Run macOS tests using the Sequoia-based image.
·
Jun 10, 2025
wine/vkd3d!1543
binding_tier2
0c61a35c
·
vkd3d/device: Take into account Vulkan limits to decide whether to use Vulkan heaps.
·
Jun 16, 2025
eyjafjallajokull
b2504c90
·
vkd3d/device: Introduce a configuration item to ignore Vulkan resource limits.
·
Jun 16, 2025
wine/vkd3d!1576
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