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larderello
689ea415
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vkd3d-shader/d3dbc: Ensure that swizzles are compatible with signature masks.
·
Jun 26, 2025
wine/vkd3d!1548
instructions
339ecc5a
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vkd3d-shader/spirv: Use shader_instruction_array_at_const() in spirv_compiler_generate_spirv().
·
Jun 20, 2025
binding_tier2
0c61a35c
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vkd3d/device: Take into account Vulkan limits to decide whether to use Vulkan heaps.
·
Jun 16, 2025
fix_win
5a8bbda8
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tests: Work around a D3D12 bug with double2 constants.
·
May 17, 2025
io
c764f71c
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vkd3d-shader/ir: Validate that DEPTHOUTLE registers aren't used as sources.
·
Apr 16, 2025
wine/vkd3d!1462
msl_typing
834d04e9
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vkd3d-shader/msl: Implement VKD3DSIH_LD.
·
Apr 09, 2025
msl2
2c56a385
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vkd3d-shader/msl: Implement VKD3DSIH_LD.
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Mar 28, 2025
d3d12
b75a3083
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tests: Mark a todo as resolved on MoltenVK 1.2.12.
·
Mar 28, 2025
push_constants
44a8a200
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Push constants.
·
Mar 28, 2025
test-runner-models
6c901e23
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tests/shader_runner: Avoid creating devices for backends that won't execute.
·
Mar 07, 2025
cfg_block_count
a7289e6e
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tests/hlsl: Add a test for branching in a hull shader control point function.
·
Feb 26, 2025
initial_state
2066c524
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vkd3d: Submit resource initial transitions when Vulkan command buffers are submitted to a queue.
·
Feb 21, 2025
falconeer3
3f205e79
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vkd3d-shader/tpf: Allow I/O index ranges to not intersect a signature element for a given register.
·
Jan 13, 2025
ds_footprints_proposal
78a4f614
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vkd3d: Do not require ALLOW_DEPTH_STENCIL flag for depth/stencil formats in...
·
Jan 11, 2025
eval_attr
385b0dbf
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vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid.
·
Dec 17, 2024
!5
proposal_mesa_lt
6ce4883e
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tests/shader-runner: Add tag "mesa<23.3".
·
Dec 16, 2024
fix_root_descriptors
866e3075
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Fix.
·
Dec 09, 2024
validate_signatures2
9a78b6eb
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vkd3d-shader/ir: Check that signature elements do not conflict with each other.
·
Dec 09, 2024
falconeer
01e6ebc7
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More experiments.
·
Dec 05, 2024
validate_signatures
aafffe83
·
Mostly useless test.
·
Dec 05, 2024
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