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Francisco Casas
vkd3d
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copyprop_aaah
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20
add_vkd3d_reg_dim
arithmetic_object_fix
arithmetic_object_fix2
complex_broadcasts
copyprop-fix
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copyprop_aaah
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vkd3d-1.11
vkd3d-1.10
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vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union.
fix2
fix2
vkd3d-shader/hlsl: Add switch_case destructors to the parser.
vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser.
vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.
vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks.
vkd3d-shader/hlsl: Make struct_declaration_without_vars return void.
vkd3d-shader/ir: Validate descriptor counts in vsir programs.
vkd3d-shader/ir: Validate descriptor resource data types in vsir programs.
vkd3d-shader/ir: Validate descriptor resource types in vsir programs.
vkd3d-shader/ir: Validate descriptor types in vsir programs.
vkd3d-shader: Describe the resource data types of samplers as NONE.
vkd3d-shader/d3d-asm: Trace register names for I/O declarations.
vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.
vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().
vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_resource_type().
vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code.
vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.
tests: Create structured buffers with the appropriate stride.
tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.
tests/shader_runner: Get rid of enum texture_data_type.
vkd3d-shader/hlsl: Support the .Length property for Textures.
length_attribute
length_attribute
tests/hlsl: Test the object .Length property.
vkd3d-shader/ir: Validate SSA write masks.
vkd3d-shader/ir: Introduce a vsir_dst_param_init_null() helper.
vkd3d-shader/hlsl: Set the right interpolation mode in the vsir signature.
vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.
vkd3d-shader/msl: Implement VKD3DSIH_LD.
tests/shader_runner_metal: Add texture support.
vkd3d-shader/msl: Access descriptors with a type-erased array.
tests/shader_runner_metal: Do not use shared buffers.
tests/shader_runner_metal: Introduce a helper to encode the argument buffer.
tests/shader_runner_metal: Handle multisampled 2D texture arrays properly.
tests/shader_runner: Always set descriptor heaps.
tests/d3d12: Always set descriptor heaps.
tests/hlsl: Test casts from double to 16-bit integer types.
tests/hlsl: Test casts to 16-bit uint.
tests/hlsl: Test casts to 16-bit int.
tests/hlsl: Test casts to 16-bit float.
vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().
vkd3d-shader/hlsl: Add special allocation rules for patch constant data.
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