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Created with Raphaël 2.2.016Apr14983219Mar1817131210653226Feb24201918121075331Jan302928272221201614131019Dec1817161211109543230Nov2725242321vkd3d-shader/hlsl: Remove the unnecessary "instr" field from the parser %union.fix2fix2vkd3d-shader/hlsl: Add switch_case destructors to the parser.vkd3d-shader/hlsl: Add parse_variable_def destructors to the parser.vkd3d-shader/hlsl: Avoid leaking blocks on YYABORT.vkd3d-shader/hlsl: Avoid leaking declaration_statement blocks.vkd3d-shader/hlsl: Make struct_declaration_without_vars return void.vkd3d-shader/ir: Validate descriptor counts in vsir programs.vkd3d-shader/ir: Validate descriptor resource data types in vsir programs.vkd3d-shader/ir: Validate descriptor resource types in vsir programs.vkd3d-shader/ir: Validate descriptor types in vsir programs.vkd3d-shader: Describe the resource data types of samplers as NONE.vkd3d-shader/d3d-asm: Trace register names for I/O declarations.vkd3d-shader/d3d-asm: Include the program descriptors when tracing vsir code.vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_data_type().vkd3d-shader/d3d-asm: Expose the raw value if unknown in shader_dump_resource_type().vkd3d-shader/d3d-asm: Include the I/O signatures when tracing vsir code.vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.tests: Create structured buffers with the appropriate stride.tests/shader_runner_d3d11: Do not create CPU-readable multisample resolution textures.tests/shader_runner: Get rid of enum texture_data_type.vkd3d-shader/hlsl: Support the .Length property for Textures.length_attributelength_attributetests/hlsl: Test the object .Length property.vkd3d-shader/ir: Validate SSA write masks.vkd3d-shader/ir: Introduce a vsir_dst_param_init_null() helper.vkd3d-shader/hlsl: Set the right interpolation mode in the vsir signature.vkd3d-shader/hlsl: Set the sysval for more sm1 semantics.vkd3d-shader/msl: Implement VKD3DSIH_LD.tests/shader_runner_metal: Add texture support.vkd3d-shader/msl: Access descriptors with a type-erased array.tests/shader_runner_metal: Do not use shared buffers.tests/shader_runner_metal: Introduce a helper to encode the argument buffer.tests/shader_runner_metal: Handle multisampled 2D texture arrays properly.tests/shader_runner: Always set descriptor heaps.tests/d3d12: Always set descriptor heaps.tests/hlsl: Test casts from double to 16-bit integer types.tests/hlsl: Test casts to 16-bit uint.tests/hlsl: Test casts to 16-bit int.tests/hlsl: Test casts to 16-bit float.vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().vkd3d-shader/hlsl: Add special allocation rules for patch constant data.
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