- Aug 03, 2005
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Alexandre Julliard authored
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functionality.
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relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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ldap_dn2ufn*, ldap_explode_dn*, ldap_get_dn*, ldap_memfree*, ldap_ufn2dn* and ldap_value_free*.
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- Create the Navigation and HTML panes as HH Child windows.
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- Aug 02, 2005
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Alexandre Julliard authored
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- Load the toolbar button text from the resource file.
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Alexandre Julliard authored
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EXTRA_SRCS for other purposes.
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Alexandre Julliard authored
recent Windows versions.
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Alexandre Julliard authored
White). Avoid parsing the same line twice when it contains trailing spaces.
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Alexandre Julliard authored
wine_server_exit_thread.
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not in DSBPLAY_LOOPING case, to prevent assertion failure in DSOUND_MixInBuffer.
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operations.
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- Aug 01, 2005
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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