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Move the setting of states from device to basetexture, states that
relate to the opengl texture object will only be updated when they are out of sync, this reduces the number of texture object state changes during game play in Axis and allies from several hundreds to 0 or 1.
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- dlls/wined3d/basetexture.c 203 additions, 6 deletionsdlls/wined3d/basetexture.c
- dlls/wined3d/cubetexture.c 8 additions, 0 deletionsdlls/wined3d/cubetexture.c
- dlls/wined3d/device.c 75 additions, 335 deletionsdlls/wined3d/device.c
- dlls/wined3d/directx.c 60 additions, 1 deletiondlls/wined3d/directx.c
- dlls/wined3d/texture.c 6 additions, 0 deletionsdlls/wined3d/texture.c
- dlls/wined3d/volumetexture.c 10 additions, 0 deletionsdlls/wined3d/volumetexture.c
- dlls/wined3d/wined3d_private.h 71 additions, 1 deletiondlls/wined3d/wined3d_private.h
- include/wine/wined3d_interface.h 9 additions, 1 deletioninclude/wine/wined3d_interface.h
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