- Jun 27, 2006
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Alexandre Julliard authored
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Alexandre Julliard authored
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when requesting info on a module by address, always print the module ELF/PE pair (if this applies) (and not only the embedded PE), which can be confusing.
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This allows reimplementing the module list command and do less black magic to guess the ELF debug format.
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- now internally storing module info as a 64bit module structure (the interest in not in the 64 bit side of things, but because it allows storing lots of usefull information) - fixed SymGetModuleInfo64W which wasn't returning the LoadedPdbName field - now filling for MSC files with the extended information (instead of guessing it) - reused the extended module info to store wine ELF module information (link for map link, stabs vs dwarf symbol info)
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Alexandre Julliard authored
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- Implement D3DSIO_DP2ADD, D3DSIO_TEXKILL, D3DSIO_TEXM3X3PAD - Partially implement D3DSIO_TEXBEM, D3DSIO_TEXM3X3VSPEC (as much as they are implemented in ARB_fragment_program at least). - Stop copying the SHADER_PARSE_STATE struct in each ARB shader routine - use a pointer instead.
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- Jun 26, 2006
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Really check in MCI open string commands if the name we have is a device (and no longer rely on bad heuristics for it).
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- added the elf_is_in_thunk_area() function to locate an address within the known thunk area of Wine's builtin modules - now passing this thunk information to the dwarf parser so that it can drop functions from the thunk areas (as dwarf symbols), so that those functions can be later on marked as thunks in dbghelp internals
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Enhancement over previous fix (we don't need to insert NOTYPE symbols in our public symbol table, so drop them as early as possible).
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