- Dec 16, 2008
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Spotted by Andrew Talbot.
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Also corrects some related comments.
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Dec 15, 2008
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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