- Mar 17, 2010
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Perhaps interesting to note is that this returns an IDirectDrawSurface instead of an IDirectDrawSurface4.
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This is a pretty naive implementation, should that become a performance problem it's easy enough to speed up with a search tree of some kind.
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This should be handled by the context's draw buffer management.
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For example, interpolating palette indices doesn't have the desired result. Should we really want filtering for these cases we could implement it inside the relevant shaders, after the fixup, but I doubt it's worth the effort.
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- Mar 16, 2010
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Alexandre Julliard authored
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Partly reverts my commit 3e5c704e.
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shell32: SHCreatePropSheetExtArrayEx should check if the key itself contains the clsid of the shell extension.
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