- Mar 10, 2009
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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This might even make d3d8 a bit more 64-bit safe.
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There should only ever be a single reference to these objects, since only their handle is exposed outside d3d8. Should there be more references than that, calling Release() in a while loop probably isn't the right approach.
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shader_glsl_gen_sample_code() already takes care of adding the destination.
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This gets sound working out of the box on Solaris.
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- Mar 09, 2009
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Alexandre Julliard authored
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Alexandre Julliard authored
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