- Dec 16, 2008
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Spotted by Andrew Talbot.
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Also corrects some related comments.
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Alexandre Julliard authored
Based on a patch by Maarten Lankhorst.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- Dec 15, 2008
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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There is no reason for the rich text format parser to need a handle to the window, and even if there were it has a handle to the editor which contains a handle to the window. It is better to remove this considering we need to cut down on the use of window handles to implement windowless richedit controls.
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The vertical scrollbar state is stored internally within the control, so should be used when possible. This will become more necessary when windowless richedit controls are implemented, and there will no hWnd to pass to GetScrollInfo.
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Comparing the editor as apposed to the handle to the window will work just as well right now, but will also work when there is no window handle to make a comparison with, which will be the case with windowless richedit controls.
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The code for the ME_EnsureVisible function does exactly what EM_SCROLLCARET does, yet this code is duplicated in order to handle this message. It is simpler to just use the existing function to implement the message, and avoid internally sending the EM_SCROLLCARET when this function is available.
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