- Aug 18, 2010
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Native does this in more cases (at least for all bitmap graphics objects), but using gdi32 objects when we can should perform better.
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In particular, releasing a resource that's in use by the device or the stateblock is always an internal error in either wined3d or the relevant wined3d client library.
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wined3d: Release the previous render target only after replacing it in IWineD3DDeviceImpl_SetRenderTarget().
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This is especially silly for FOURCC formats.
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Alexandre Julliard authored
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- Aug 17, 2010
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