- Jul 18, 2008
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The opengl extension mentioned in that code was never finished, and as far as I know there is no way to make use of tangent data in the d3d fixed function pipeline as well.
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Note that GL_ATI_envmap_bumpmap is not the same as GL_ATI_fragment_shader. envmap_bumpmap is used together with the regular opengl ffp pipeline and is not used (other than for pixelformats) if GL_ATI_fragment_shader is used.
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Alexandre Julliard authored
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Removes unnecessary and unsafe type assignment, adds a missing VariantClear.
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Alexandre Julliard authored
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Spotted by Dan Kegel.
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- Jul 17, 2008
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