- Jan 28, 2005
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- minimal impl for SetRenderTarget and CreateQuery (needed to get some samples working) - remove no longer needed #undef GL_VERSION_1_4
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Alexandre Julliard authored
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- Change return code of CoGetPSClsid to match test result. - Do a slight hack to make IRemUnknown proxies be added after the proxy that uses them to stop them being used after they are destroyed. - Fix multiple local server connections.
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now named SystemCpuInformation. Return some dummy data for now.
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while parsing - display result on traces
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at filling in Identifier in the registry key.
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- Update todo list.
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Add conformance tests to verify the behavior of '%c'. Improve some of the test's error messages.
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- Jan 27, 2005
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Alexandre Julliard authored
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under Wine.
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states. Run the end of install actions for suspend and user exit states as well. Start putting in place a currently running state for future ui use.
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- make a MSI_CreatePackage function and use it in MSI_OpenPackage - move MsiOpenPackageA down with the rest of the API functions
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Time information given by some systems.
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fixing. - Fix some memory leaks on error paths in _marshal_interface.
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Alexandre Julliard authored
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(SENSAPI).
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control is ready to unload as well.
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message.
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d3d7 code to get available video memory size (ex ConfigSystem.exe on d3d9 sdk).
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- add support for properties (VARIANT) - hard coded simple init for root container (getting simple dx9 version checks working)
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- add needed defines in wined3d_interface.h - add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces - fix ParseDeclaration9 - limit flood of traces (single shot traces)
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issues.
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- Jan 26, 2005
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show that IInternalUnknown isn't exposed. - Implement IMultiQI on top of IRemUnknown calls. - Silence some fixmes that occur during tests and don't give us any useful information. - Fix typo in class factory proxy that caused us to use the wrong offset into the CFProxy structure, causing us to not call the outer_unknown properly.
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performances on last games) - some defines for VBO support
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