- May 15, 2003
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Alexandre Julliard authored
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call, using opengl coordinates, not directx coordinates.
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Alexandre Julliard authored
USER now. Moved USER module cleanups to the 16-bit signal proc.
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if error returned from CreateFileW is ERROR_SHARING_VIOLATION.
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properly. Also a few tabs->spaces to correct formatting.
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Alexandre Julliard authored
Implement file control block (FCB) functions: INT21_OpenFileUsingFCB [0x0f], INT21_CloseFileUsingFCB [0x10], INT21_SequenialReadFromFCB [0x14], INT21_SequenialWriteToFCB [0x15], INT21_ReadRandomRecordFromFCB [0x21], INT21_WriteRandomRecordToFCB [0x22], INT21_RandomBlockReadFromFCB [0x27], INT21_RandomBlockWriteToFCB [0x28].
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Alexandre Julliard authored
Removed no longer needed install dependencies.
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- allow NtFileFlushBuffers to wait - allow DisconnectNamedPipe to invalidate client cached fd - fix the pipe test now that one extra test passes
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RtlGetFullPathName_U and RtlSetCurrentDirectory_U (the last one partially as we can't test whether a path exists or not).
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openGL headers.
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didn't change the back buffer size information until after copying the presentation parameters, so when setting up the viewport the backbufferwidth/height was 0. Moved the copy until after it has been corrected.
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- May 14, 2003
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Alexandre Julliard authored
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Alexandre Julliard authored
Don't allow intXX instructions from 32-bit code (based on a patch by Jukka Heinonen).
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Alexandre Julliard authored
are no symbols (reported by Pierre d'Herbemont).
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- more debugging traces
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- some useful debug functions for textures format - correct DrawPrimitive (RHW correctness and vshader RHW) - more copyrects fixes (only two unimplemented behavior remain) - fix GetFrontBuffer to get screenshots samples working - add D3DCOLORTOGLFLOAT4 and use it - first try of D3DRS_FOGTABLEMODE support
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is done).
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(top left).
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- May 13, 2003
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Alexandre Julliard authored
flag.
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done in Texture/CubeTexture - fixed some stubs return values
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- some stubs must return 0 (and non D3D_OK) - fix IDirect3DCubeTexture8Impl::Get* (potentials CD)
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Alexandre Julliard authored
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is the back buffer, as locking/unlocking causes glread/draw pixels).
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