- Jun 20, 2006
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Removed unused type references scheme that we'll implement using a different scheme in next patches.
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Merge into a single function the struct/class/union parsing.
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- now loading the debug info entries into specific structures - this will help writing new functions - this will allow handling of forward references
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- added a pool for memory allocation when parsing a compilation unit - now using the brand new sparse array for the abbrev table
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- removed lookup for name for the const modifier - hard wire dwarf-reference to our pointer types
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- we should set the module's symtype upon success - removed unneeded bRet variable
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- AT_byte_size can be larger than a single byte (especially for enums) - added missing enumeration type parsing
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Added types_get_real_type() to get rid of typedef information, and access the real underlying type.
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- NVidia allows "const vec4 = {1.0, 2.0, 3.0, 4.0};", even though that's not part of the spec. - It should be "const vec4 = vecr4(1.0, 2.0, 3.0, 4.0);" - This patch fixes this for D3DSIO_DEF and D3DSIO_DEFI.
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Decoding already handles signed and unsigned CRLs, so don't duplicate that in CertCreateCRLContext.
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Decoding already handles signed and unsigned certs, so don't duplicate that in CertCreateCertificateContext.
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- Jun 19, 2006
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Remove the unused server_sem variable.
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Alexandre Julliard authored
This way it still works if the libdir we got was libs/wine instead of libs.
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