- Jan 04, 2003
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processing has been written.
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- some other small fixes
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- added initial code for 3d buffer recalculating - added some auxiliary functions
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Alexandre Julliard authored
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testing done by Dan Kegel).
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- Jan 03, 2003
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Alexandre Julliard authored
script.
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Support more verbose output.
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codesampler.com.
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one), whenever possible. - Less trace in the slower form by default.
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- minimize at the maximum texture uploads
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- fix yet again texture enumeration to please all games :-/
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Initialize the device with the right D3D default values. Implements GetRenderState, GetTextureStageState and GetLightState.
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- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
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factorize the code between the various code path - fixed some logging stuff
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- added 'support' for GetInfo
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- misc. fixes
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Miscellaneous small cleanups.
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- fixes in the vertex buffer thunking + optimized flag support
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instead since it won't impact _these_ tests anyway.
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Alexandre Julliard authored
the per-thread strings area. Added inline functions to format POINT, SIZE and RECT structures.
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Small cleanups.
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of <> and "".
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being wider than listview prevents any scrolling from occuring. Added printing of the scroll code text during tracing of scroll functions.
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App Paths.
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- Jan 02, 2003
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Added support for FADF_HAVEIID, FADF_RECORD, FADF_HAVEVARTYPE. Implemented SafeArrayAllocDescriptorEx and SafeArrayGetVarType correctly. Fixed second argument of SafeArrayCopyData (it is just SAFEARRAY*). Changed allocation to include 16 bytes before the SAFEARRAY (to store IID/VARTYPE/IRecordInfo*). VARTYPE -> size array was not indexed correctly. Added lots of testcases for most functionality. Added IRecordInfo interface definition.
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