- May 23, 2006
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Implement some basic opengl accelerated blts from and to render targets. It's not perfect yet, but enought to make some D3D apps happy. For now the only supported operations are: - Full screen back -> Front buffer: Just call present - Offscreen surface -> render target - Render target -> offscreen surface(slow) - render target colorfill
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Release the outer unknown in the proxybuffer test to show that the last release of the outer unknown doesn't free the proxy buffer.
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Release the proxy buffer object on the last release of the proxy's outer unknown, otherwise memory is leaked for the Ndr implementation of IRpcProxyBuffer. Fix up the hand-coded proxies to match the behaviour from the Ndr implementation.
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rpcrt4: Fix copying too much data from the buffer by not taking into account the fact that auth_pad_len has been included in the fragment length.
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Protect LPGUID typedef by __LPGUID_DEFINED__ being defined. Protect LPCLSID and LPFMTID typedefs, IsEqualGUID, IsEqualIID, IsEqualCLSID, IID_NULL, CLSID_NULL and FMTID_NULL defines by __IID_DEFINED__ being defined.
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- May 22, 2006
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Alexandre Julliard authored
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PSWIZB_DISABLEDFINISH, followed by another one without those flags should show the next button again and hide the finish button.
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- May 20, 2006
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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