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wined3d: Place immediate constants in the same array as global constants.
- move DEF, DEFI, DEFB handling into the register counting pass - keep track of defined constants as a linked list (because there's a few of them) - apply immediate constants after global constants in the constant loading function - both types of constants now get loaded with array notation in the shader (into the same array)
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- dlls/wined3d/arb_program_shader.c 50 additions, 56 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/baseshader.c 46 additions, 14 deletionsdlls/wined3d/baseshader.c
- dlls/wined3d/glsl_shader.c 114 additions, 117 deletionsdlls/wined3d/glsl_shader.c
- dlls/wined3d/pixelshader.c 17 additions, 8 deletionsdlls/wined3d/pixelshader.c
- dlls/wined3d/vertexshader.c 17 additions, 5 deletionsdlls/wined3d/vertexshader.c
- dlls/wined3d/wined3d_private.h 15 additions, 6 deletionsdlls/wined3d/wined3d_private.h
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