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d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D capability structure (gl_info). This info structure contains next to 'flags' inidicating certain features also all GL/GLX functions pointers. Because D3D8 moves over to the wined3d gl_info structure all the gl prototypes in d3dcore_gl.h were unneeded and removed.
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- dlls/d3d8/d3d8_private.h 231 additions, 7 deletionsdlls/d3d8/d3d8_private.h
- dlls/d3d8/d3dcore_gl.h 0 additions, 838 deletionsdlls/d3d8/d3dcore_gl.h
- dlls/d3d8/directx.c 0 additions, 361 deletionsdlls/d3d8/directx.c
- dlls/d3d8/shader.c 1 addition, 2 deletionsdlls/d3d8/shader.c
- dlls/wined3d/device.c 0 additions, 7 deletionsdlls/wined3d/device.c
- dlls/wined3d/directx.c 10 additions, 0 deletionsdlls/wined3d/directx.c
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