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wined3d: Get rid of the glname field in struct SHADER_OPCODE.
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents.
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- dlls/wined3d/arb_program_shader.c 43 additions, 3 deletionsdlls/wined3d/arb_program_shader.c
- dlls/wined3d/pixelshader.c 85 additions, 85 deletionsdlls/wined3d/pixelshader.c
- dlls/wined3d/vertexshader.c 59 additions, 59 deletionsdlls/wined3d/vertexshader.c
- dlls/wined3d/wined3d_private.h 0 additions, 1 deletiondlls/wined3d/wined3d_private.h
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