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Commit 6f5af404 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard
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wined3d: Get rid of the glname field in struct SHADER_OPCODE.

It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we
can handle those the same way we handle the GLSL equivalents.
parent ff409280
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