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doesn't do this when the dib is 1bpp and has a black/white colour table. In such cases this resulted in a monochrome bitmap being StretchBlt'ed which is clearly incorrect since we then start using text and bkgnd colours.
doesn't do this when the dib is 1bpp and has a black/white colour table. In such cases this resulted in a monochrome bitmap being StretchBlt'ed which is clearly incorrect since we then start using text and bkgnd colours.