- Jul 31, 2023
-
-
Elizabeth Figura authored
-
(cherry picked from commit faa2263615416b2b907354fa68b4a97c7a84b9c9)
-
Elizabeth Figura authored
-
- Jul 27, 2023
-
-
-
-
-
-
-
-
-
-
Also add a trailing period for consistency with this module's other messages.
-
Signed-off-by:
Gabriel Ivăncescu <gabrielopcode@gmail.com>
-
-
It does not support FileDispositionInformationEx and returns various error codes. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55331
-
Fixes broken input in Final Fantasy XIII after main window focus loss.
-
-
-
-
-
-
Test rewritten by Rémi Bernon.
-
-
-
Read that in wined3d_swapchain_apply_sample_count_override().
-
-
These two fields are always identical.
-
-
We will need them in buffers for Vulkan, as well as for software vertex shaders. Currently we simply store them in sysmem buffers and read directly back out of them to load GL uniforms. This does decrease memory usage a bit for d3d10+.
-
-
-
All other code touching stateblocks is in stateblock.c; this is a more intuitive and modular place for it. This may merit renaming the function, but should be a subsequent commit.
-
This syncs the code with dlls/ntdll/unix/env.c add_registry_environment. It fixes ALLUSERSPROFILE and ProgramData environment variables value in services.
-
-
-
-
-
-