wined3d: Vulkan H.264 decode, part 3/3.
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requested review from @jsikorski
On my machine, D3D11 tests fail with
Assertion failed: iface->lpVtbl == &d3d11_video_decoder_vtbl, file /home/jan/work/wine/dlls/d3d11/decoder.c, line 217
Oops, that was me failing to handle the case where H.264 decode isn't actually supported. Should be fixed in the latest revision.
added 417 commits
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7f486c1a...e956c4ec - 411 commits from branch
wine:master
- 7a1f5a9b - d3d11: Plumb SubmitDecoderBuffers() through wined3d.
- 89730f2d - wined3d: Create and submit video decode command buffers.
- 4bcc8718 - wined3d: Call vkQueueSubmit() if there are semaphores.
- c7e7a414 - wined3d: Add a "next" pointer to wined3d_context_vk_create_image().
- 24b352c5 - wined3d: Implement Vulkan H.264 decoding.
- f5ce21c0 - d3d11/tests: Add tests for H.264 decoding.
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7f486c1a...e956c4ec - 411 commits from branch
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