winewayland: Ignore enter motion during pointer lock.
Having a pointer lock implies that relative motion is also used. When refocusing on a mouselook application which the driver is using relative motion for, an absolute motion hardware input is sent because of handling the wl_pointer.enter event. This can result in an unwanted warp/jerk.
The need to handle enter motion isn't applicable to mouselook or cases
where the pointer is locked because the application is drawing its own
cursor while covering vscreen (edit: it is, but I'm not sure there is a way to avoid using relative motion for clients drawing their own cursor while in fullscreen without breaking mouselook), so it can be ignored during pointer lock.
Edited by Attila Fidan