Skip to content

d3drm: Implement Update and related functions

Jeffrey Smith requested to merge whydoubt/wine:d3drm_update into master

Regarding dirty rectangles:
Documentation for ForceUpdate states that "The system might update any region that is larger than the specified rectangle, including possibly the entire window". While native seems to use a sort of dirty-rectangle approach, for this MR, I am simply dirtying the entire surface. If someday someone did want to more-closely match the behavior of native, much can be learned from the rectangles passed to the update callbacks.

Merge request reports

Loading