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winewayland.drv: part 10.3: Vulkan swapchain presentation

This is the third (and last) part of the Wayland driver Vulkan subseries:

  1. Implement vkQueuePresentKHR and support reporting VK_ERROR_OUT_OF_DATE_KHR and VK_ERROR_SURFACE_LOST_KHR.
  2. Misc. enhancements/fixes to ensure the subsurface containing the vulkan rendering is displayed properly.
  3. Implement a couple of remaining Vulkan functions.

With this MR you can start enjoying some of your games with the Wayland driver (either directly with Vulkan or with a D3D->Vulkan translation). Please note, however, that we don't currently support what's needed for mouselook (you will currently get erratic view movement), so most first-person 3D games are not playable yet.

Thanks!

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