opengl32: Add a FIXME when doing a mapped buffer copy.
I should've pushed this shortly after the workaround for the WineD3D WoW64 graphics corruption got upstreamed (which I discovered when messing around) but never got around to MR anything in Wine.
The copies of mapped buffers introduce significant performance overhead (I'll add a FIXME so that people don't get surprised when their old games run like a slideshow like for example NFS Most Wanted).