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Draft: d3d11: wined3d: Implement texture reduction mode

David Gow requested to merge sulix/wine:texture_reduction_mode into master

This is a hacky, unfinished implementation of the "texture reduction mode" features found in d3d11, on top of ARB_texture_filter_minmax.

It turns out the game I was debugging doesn't even use this, so I haven't tested it yet, and possibly won't get back to it soon, but maybe it'll be useful to someone.

Still needed:

  • d3d11 shouldn't report this if ARB_texture_filter_minmax isn't present.
  • Probably support EXT_texture_filter_minmax as well.
  • Add support to the Vulkan backend (see VkSamplerReductionModeCreateInfo)
  • Remove some debug WARN()s and other cleanups.

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