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Show changes
Commits on Source (65701)
root = true
# Defaults
[*]
indent_style = space
indent_size = 4
tab_width = 8
charset = utf-8
insert_final_newline = true
max_line_length = 100
[Makefile*]
indent_style = tab
indent_size = 8
[attr]generated gitlab-generated linguist-generated=true
# generated by autotools
configure generated
include/config.h.in generated
# generated by dlls/dsound/make_fir
dlls/dsound/fir.h generated
# generated by dlls/opencl/make_opencl
dlls/opencl/opencl.spec generated
dlls/opencl/opencl_types.h generated
dlls/opencl/pe_thunks.c generated
dlls/opencl/unix_thunks.c generated
dlls/opencl/unixlib.h generated
# generated by dlls/opengl32/make_opengl
dlls/opengl32/opengl32.spec generated
dlls/opengl32/thunks.c generated
dlls/opengl32/unix_thunks.c generated
dlls/opengl32/unixlib.h generated
include/wine/wgl.h generated
include/wine/wgl_driver.h generated
# generated by dlls/winevulkan/make_vulkan
dlls/vulkan-1/vulkan-1.spec generated
dlls/winevulkan/loader_thunks.c generated
dlls/winevulkan/loader_thunks.h generated
dlls/winevulkan/vulkan_thunks.c generated
dlls/winevulkan/vulkan_thunks.h generated
dlls/winevulkan/winevulkan.json generated
dlls/winevulkan/winevulkan.spec generated
include/wine/vulkan.h generated
include/wine/vulkan_driver.h generated
# generated by tools/make_requests
include/wine/server_protocol.h generated
server/request_handlers.h generated
server/request_trace.h generated
# generated by tools/make_specfiles
dlls/ntdll/ntsyscalls.h generated
dlls/win32u/win32syscalls.h generated
# generated by tools/make_unicode
dlls/dwrite/bracket.c generated
dlls/dwrite/direction.c generated
dlls/dwrite/linebreak.c generated
dlls/dwrite/mirror.c generated
dlls/dwrite/scripts.c generated
dlls/dwrite/scripts.h generated
dlls/dwrite/shapers/arabic_table.c generated
dlls/gdi32/uniscribe/bracket.c generated
dlls/gdi32/uniscribe/direction.c generated
dlls/gdi32/uniscribe/indicsyllable.c generated
dlls/gdi32/uniscribe/linebreak.c generated
dlls/gdi32/uniscribe/mirror.c generated
dlls/gdi32/uniscribe/shaping.c generated
dlls/kernelbase/kernelbase.rgs generated
dlls/tzres/tzres.rc generated
dlls/win32u/vertical.c generated
dlls/wineps.drv/direction.c generated
dlls/wineps.drv/vertical.c generated
nls/*.nls generated
# main Gitlab CI script
stages:
- image
- build
- test
- deploy
include:
- local: "/tools/gitlab/image.yml"
- local: "/tools/gitlab/build.yml"
- local: "/tools/gitlab/test.yml"
- local: "/tools/gitlab/release.yml"
......@@ -9,23 +9,32 @@ Andreas Rosenberg <andreas.rosenberg@apis.de>
Andrew Johnston <johnstonam@logica.com>
Antonio Codazzi <f_sophia@libero.it>
Bang Jun-Young <junyoung@mogua.com>
Bernhard Rosenkränzer <bero@lindev.ch>
Bernhard Übelacker <bernhardu@mailbox.org>
Byeong-Sik Jeon <bsjeon@hanmail.net>
Carlos Lozano <clozano@andago.com>
Caron Wills <caron@codeweavers.com>
Charles Davis <cdavis@codeweavers.com>
Charles Davis <cdavis5x@gmail.com>
Christopher Gautier <krys@via.ecp.fr>
David A. Cuthbert <dacut@ece.cmu.edu>
David Heidelberger <david@ixit.cz>
David Heidelberg <david@ixit.cz>
Dennis Björklund <db@zigo.dhs.org>
Dennis Björklund <dennisb@cs.chalmers.se>
Dimitrie O. Paun <dimi@bigfoot.com>
Dimitrie O. Paun <dimi@lattica.com>
EA Durbin <eadurbin@freebsd.org>
Eduardo García <eduardo.garcia@gmx.com>
Elizabeth Figura <z.figura12@gmail.com>
Elizabeth Figura <zfigura@codeweavers.com>
Erich Hoover <erich.e.hoover@gmail.com>
Erich Hoover <erich.e.hoover@wine-staging.com>
Erwin Wolff <erwinwolffnl@microformatica.com>
Esme Povirk <vincent@codeweavers.com>
Evgeny Putin <evcalipt@etersoft.ru>
Fan WenJie <fanwj@mail.ustc.edu.cn>
Fatih Aşıcı <fasici@linux-sevenler.org>
Fernando Martins <fernando@cmartins.nl>
François Gouget <fgouget@codeweavers.com>
François Gouget <fgouget@free.fr>
François Gouget <fgouget@multimania.com>
......@@ -39,6 +48,7 @@ Guy Albertelli <galberte@neo.lrun.com>
Guy Albertelli <guy@codeweavers.com>
György 'Nog' Jeney <nog@sdf.lonestar.org>
Henri Verbeet <hverbeet@gmail.com>
Hermès Bélusca-Maïto <hermes.belusca@sfr.fr>
Hervé Chanal <chanal_herve@yahoo.fr>
Hirofumi Katayama <katayama.hirofumi.mz@gmail.com>
Hiroshi Tanabe <hirokun_dayomon@infoseek.to>
......@@ -71,7 +81,9 @@ Jose Marcos López Caravaca <jose.lopez@upcnet.upc.es>
Joshua Thielen <thielen@netprince.net>
Józef Kucia <joseph.kucia@gmail.com>
Julio César Gázquez <jgazquez@dld.net>
Kevin Puetz <PuetzKevinA@JohnDeere.com>
Kirill K. Smirnov <Kirill.K.Smirnov@star.math.spbu.ru>
Kirill K. Smirnov <kirill.k.smirnov@gmail.com>
Kolbjørn Fredheim <hightower@tregt.net>
Lawson Whitney <lawson_whitney@juno.com>
Lionel Debroux <Lionel_Debroux@pc-debroux>
......@@ -82,6 +94,7 @@ Luis Carlos Busquets Pérez <luiscar2001@yahoo.es>
Mariusz Pluciński <vshader@gmail.com>
Mark G. Adams <mark@transgaming.com>
Markus Gömmel <m.goemmel@compulab.de>
Martin Storsjö <martin@martin.st>
Matej Špindler <matej.spindler@gmail.com>
Matej Špindler <spindler.matej@gmail.com>
Matthew Finnicum <mattfinn@gmail.com>
......@@ -91,6 +104,7 @@ Michael McCormack <mike@codeweavers.com>
Michael McCormack <mike_mccormack@looksmart.com.au>
Michael McCormack <mike_mccormack@start.com.au>
Michael McCormack <mikem@codeweavers.com>
Michael Müller <michael@fds-team.de>
Michael Veksler <mveksler@techunix.technion.ac.il>
Michael Wetherell <mike.wetherell@ntlworld.com>
Mikołaj Zalewski <mikolajz@google.com>
......@@ -115,6 +129,7 @@ Robert 'Admiral' Coeyman <admiral@corner.net>
Robert Riggs <rriggs@tesser.com>
Robert Shearman <rob@codeweavers.com>
Robert Shearman <robertshearman@gmail.com>
Roman Pišl <rpisl@seznam.cz>
Sato Kazuyuki <kazus@sunfish.suginami.tokyo.jp>
Sergei Ivanov <sergei@corel.ca>
Sergei Ivanov <sergei@corel.com>
......@@ -137,6 +152,8 @@ Thomas Weidenmüller <wine-patches@reactsoft.com>
Tomasz Jezierski <developers@tefnet.pl>
Victor Martinez Calvo <vmartinez@reactos.org>
Vikram Kumar <vik@zone81.com>
Vladimir Bespalov <vlad.botanic@gmail.com>
Wei Xie <xiewei@linuxdeepin.com>
William Poetra Yoga Hadisoesen <williampoetra@yahoo.com>
Won Kyu Park <wkpark@kldp.org>
Yuri Kozlov <yuriy.kozlov@gmail.com>
......
The Wine team is proud to announce that the stable release Wine 1.8
is now available.
This release represents 17 months of development effort and around
13,000 individual changes. The main highlights are the implementation
of DirectWrite and Direct2D, and the new Pulse Audio driver.
It also contains a lot of improvements across the board, as well as
support for many new applications and games. See the release notes
below for a summary of the major changes.
The source is available from the following locations:
http://dl.winehq.org/wine/source/1.8/wine-1.8.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.8/wine-1.8.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 1.8
======================
*** Text and fonts
- DirectWrite is implemented, and works for a number of
applications. The implemented functionality includes:
- Font file loading from system or custom font collections.
- Building font families by combining similar font faces.
- Font matching algorithm using weight/width/slope model.
- Basic text layout support.
- Bi-directional level resolution and line breaks resolution.
- GDI interoperability API, including rendering to DIB section base target.
- Rendering to arbitrary target with generic rendering interface.
- Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate
character ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.
- Hebrew and Arabic Mac OS code pages are supported. This improves
support for loading translated font names from Mac OS font files.
*** Graphics
- Direct2D is supported. Among the implemented features are:
- DXGI surface and WIC bitmap render targets.
- Geometries defined by straight lines and cubic Bézier curves.
- Drawing text.
- Bitmaps.
- Solid color brushes and bitmap brushes.
- Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.
*** Direct3D
- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
many unimplemented features. Direct3D 10 requires support for at
least OpenGL 3.2 and GLSL 1.50. Some of the changes and supported
features include:
- Several resource update operations are implemented.
- Many more shader model 4 opcode are recognized.
- Constant buffers are supported.
- The various resource views are implemented.
- The various state objects are implemented.
- Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D
10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics
cards. The graphics card detection code is simplified and
improved. More reasonable fallbacks are picked for unrecognized
graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
texture addressing mode. Previously this required
GL_ATI_texture_mirror_once.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
vertices with disabled z-buffering. This helps older graphics cards that
can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
sampler states independently of the texture object they apply
to. This helps applications that bind the same texture to multiple
texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
signed (normalized) texture formats. These are typically used for
bump mapping. Previously these formats required either
GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
applications to fall back to a different format instead of continuing with
broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
textures and surfaces. This requires support for
GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more
correct. However, for most application the difference will only be
very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
command submission (known as "CSMT") have been added, however that
work is not finished yet.
*** DirectDraw
- SetCooperativeLevel() works better, affecting DirectDraw exclusive
mode in particular.
- DirectDraw surface flipping is more correct. This affects applications that
use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
to the handling of pitch and texture compression.
*** Audio and video
- A Pulse Audio driver is implemented. It is selected automatically
when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
default, but other speaker configurations can be set through the
Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.
*** Kernel
- Wine can be configured to report the Windows version as 'Windows
8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
processors.
- Dynamic DST (Daylight Saving Time) is supported through the
registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
enabled yet.
*** User interface
- There is an optional Start Menu in desktop mode, that can be enabled
on a per-desktop basis by setting "EnableShell" to "Y" under
HKCU\Software\Wine\Explorer\Desktops\<name>.
- The standard Open File dialog supports a drop-down menu for file
manipulations.
- The 'My Documents' folder links to the XDG or Mac OS X 'Documents'
folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
works better.
- The Toolbar common control can save and restore its state.
*** Mac OS X support
- The 64-bit architecture is supported on Mac OS X; however, it's not
100% compatible with Win64, because of the OS X non-standard 64-bit
ABI.
- Memory size is reported accurately on Mac OS X.
- Joysticks are supported at the WinMM level on Mac OS X.
- Debugging information and stack unwinding are improved on Mac OS X.
- Trash folder enumeration is supported on Mac OS X.
- All mouse events are supported in the system tray with the Mac driver.
- Window maximization is supported in the Mac driver.
- The Cocoa-style full-screen mode is supported in the Mac driver.
- Multiple keyboard layouts are supported in the Mac driver.
*** X11 driver
- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the
NET_WM_STATE_DEMANDS_ATTENTION style.
*** OLE / COM
- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
native version.
- OLE Accessible Objects are implemented for better accessibility support.
*** Internet and networking
- The Gecko engine is updated to the version from Firefox 40. Many
more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
schemes.
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
VBScript.
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.
*** Printing
- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
printing color images.
- Collation is supported in the PostScript driver.
*** Miscellaneous
- Windows Management Instrumentation (WMI) implements several more
WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
the new UCRTBASE library. The old MSVCIRT C++ runtime is also
partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
implemented.
- The Windows Scripting Runtime supports many more classes, including
file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.
*** Built-in applications
- The 'taskmgr' application displays whether processes are running
under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
mode in the settings dialog.
*** Platform-specific changes
- System and hardware information is properly reported on ARM
platforms.
- WoW64 mode is supported for the ARM64 platform.
- The 64-bit architecture is supported on Android.
- Binaries are built as PIE on Android, for compatibility with Android
version 5.
*** Build environment
- Source files can be shared across DLLs, to allow building multiple
versions of a DLL from the same source. This is more compatible than
forwarding calls to a single master DLL. It's used mainly for the
C/C++ runtime libraries.
- #pragma directives are supported in various source files to specify
dependencies, for more accurate makefile generation.
- The IDL compiler supports WinRT namespaces.
- The message compiler uses mo files instead of po files for faster
processing.
- Architecture-specific compile flags like -march= are supported in
Winegcc and passed along to the assembler.
*** New external dependencies
- liblcms2 is used instead of liblcms version 1.
- libnetapi from Samba is used for configuring remote network shares.
- libpcap is used to implement the Packet Capture DLL.
- libpulse is used by the Pulse Audio driver.
- The OpenAL Soft library is used to implement XAudio2.
- The prelink tool is no longer necessary as long as the linker
supports the -Ttext-segment option.
*** Known issues
- Since the support for OpenGL core contexts in WineD3D is not
complete enough yet, Direct3D 10 and 11 need to be supported in a
legacy context / the compatibility profile, which means that they
currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
the Alsa audio driver, but it can cause trouble with the Pulse
driver. It is recommended to unset the variable.
--
Alexandre Julliard
julliard@winehq.org
The Wine team is proud to announce that the stable release Wine 10.0
is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed below. The main highlights are the new ARM64EC
architecture and the high-DPI scaling support.
The source is available at <https://dl.winehq.org/wine/source/10.0/wine-10.0.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-10.0/AUTHORS
## What's new in Wine 10.0
### ARM64
- The ARM64EC architecture is fully supported, with feature parity with the
ARM64 support.
- Hybrid ARM64X modules are fully supported. This allows mixing ARM64EC and
plain ARM64 code into a single binary. All of Wine can be built as ARM64X
by passing the `--enable-archs=arm64ec,aarch64` option to configure. This
still requires an experimental LLVM toolchain, but it is expected that the
upcoming LLVM 20 release will be able to build ARM64X Wine out of the box.
- The 64-bit x86 emulation interface is implemented. This takes advantage of
the ARM64EC support to run all of the Wine code as native, with only the
application's x86-64 code requiring emulation.
No emulation library is provided with Wine at this point, but an external
library that exports the emulation interface can be used, by specifying
its name in the `HKLM\Software\Microsoft\Wow64\amd64` registry key. The
[FEX emulator][4] implements this interface when built as ARM64EC.
- It should be noted that ARM64 support requires the system page size to be
4K, since that is what the Windows ABI specifies. Running on kernels with
16K or 64K pages is not supported at this point.
[4]: https://fex-emu.com
### Graphics
- High-DPI support is implemented more accurately, and non-DPI aware windows
are scaled automatically, instead of exposing high-DPI sizes to
applications that don't expect it.
- Compatibility flags are implemented to override high-DPI support, either
per-application or globally in the prefix.
- Vulkan child window rendering is supported with the X11 backend, for
applications that need 3D rendering on child windows. This was supported
with OpenGL already, and the Vulkan support is now on par.
- The Vulkan driver supports up to version 1.4.303 of the Vulkan spec. It
also supports the Vulkan Video extensions.
- Font linking is supported in GdiPlus.
### Desktop integration
- A new opt-in modesetting emulation mechanism is available. It is very
experimental still, but can be used to force display mode changes to be
fully emulated, instead of actually changing the display settings.
The windows are being padded and scaled if necessary to fit in the
physical display, as if the monitor resolution were changed, but no actual
modesetting is requested, improving user experience.
- A new Desktop Control Panel applet `desk.cpl` is provided, to inspect and
modify the display configuration. It can be used as well to change the
virtual desktop resolution, or to control the new emulated display
settings.
- Display settings are restored to the default if a process crashes without
restoring them properly.
- System tray icons can be completely disabled by setting `NoTrayItemsDisplay=1`
in the `HKLM\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer`
key.
- Shell launchers can be disabled in desktop mode by setting `NoDesktop=1`
in the `HKLM\Software\Microsoft\Windows\CurrentVersion\Policies\Explorer`
key.
### Direct3D
- The GL renderer now requires GLSL 1.20, `EXT_framebuffer_object`, and
`ARB_texture_non_power_of_two`. The legacy ARB shader backend is no longer
available, and the `OffscreenRenderingMode` setting has been removed.
- Shader stencil export is implemented for the GL and Vulkan renderers.
- A HLSL-based fixed function pipeline for Direct3D 9 and earlier is
available, providing support for fixed function emulation for the Vulkan
renderer. It can also be used for the GL renderer, by setting the D3D
setting `ffp_hlsl` to a nonzero value using the registry or the
`WINE_D3D_CONFIG` environment variable.
- The Vulkan renderer uses several dynamic state extensions, if available,
with the goal of reducing stuttering in games.
- An alternative GLSL shader backend using vkd3d-shader is now available,
and can be selected by setting the D3D setting `shader_backend` to
`glsl-vkd3d`. Current vkd3d-shader GLSL support is incomplete relative to
the built-in GLSL shader backend, but is being actively developed.
### Direct3D helper libraries
- Initial support for compiling Direct3D effects is implemented using
vkd3d-shader.
- D3DX 9 supports many more bump-map and palettized formats.
- D3DX 9 supports saving palettized surfaces to DDS files.
- D3DX 9 supports mipmap generation when loading volume texture files.
- D3DX 9 supports reading 48-bit and 64-bit PNG files.
### Wayland driver
- The Wayland graphics driver is enabled by default, but the X11 driver
still takes precedence if both are available. To force using the Wayland
driver in that case, make sure that the `DISPLAY` environment variable is
unset.
- Popup windows should be positioned correctly in most cases.
- OpenGL is supported.
- Key auto-repeat is implemented.
### Multimedia
- A new opt-in FFmpeg-based backend is introduced, as an alternative to the
GStreamer backend. It is intended to improve compatibility with Media
Foundation pipelines. It is still in experimental stage though, and more
work will be needed, especially for D3D-aware playback. It can be enabled
by setting the value `DisableGstByteStreamHandler=1` in the
`HKCU\Software\Wine\MediaFoundation` registry key.
- Media Foundation multimedia pipelines are more accurately implemented, for
the many applications that depend on the individual demuxing and decoding
components to be exposed. Topology resolution with demuxer and decoder
creation and auto-plugging is improved.
- DirectMusic supports loading MIDI files.
### Input / HID devices
- Raw HID devices with multiple top-level collections are correctly parsed,
and exposed as individual devices to Windows application.
- Touchscreen input and events are supported with the X11 backend, and basic
multi-touch support through the `WM_POINTER` messages is
implemented. Mouse window messages such as `WM_LBUTTON*`, `WM_RBUTTON*`,
and `WM_MOUSEMOVE` are also generated from the primary touch events.
- A number of USER32 internal structures are stored in shared memory, to
improve performance and reduce Wine server load by avoiding server
round-trips.
- An initial version of a Bluetooth driver is implemented, with some basic
functionality.
- The Joystick Control Panel applet `joy.cpl` enables toggling some advanced
settings.
- The Dvorak keyboard layout is properly supported.
### Internationalization
- Locale data is generated from the Unicode CLDR database version 46. The
following additional locales are supported: `kaa-UZ`, `lld-IT`, `ltg-LV`,
and `mhn-IT`.
- Unicode character tables are based on version 16.0.0 of the Unicode
Standard.
- The timezone data is based on version 2024a of the IANA timezone database.
### Internet and networking
- The JavaScript engine supports a new object binding interface, used by
MSHTML to expose its objects in a standard-compliant mode. This eliminates
the distinction between JavaScript objects and host objects within the
engine, allowing scripts greater flexibility when interacting with MSHTML
objects.
- Built-in MSHTML functions are proper JavaScript function objects, and
other properties use accessor functions where appropriate.
- MSHTML supports prototype and constructor objects for its built-in
objects.
- Function objects in legacy MSHTML mode support the `call` and `apply`
methods.
- The JavaScript garbage collector operates globally across all script
contexts within a thread, improving its accuracy.
- JavaScript ArrayBuffer and DataView objects are supported.
### RPC / COM
- RPC/COM calls are fully supported on ARM platforms, including features
such as stubless proxies and the typelib marshaler.
- All generated COM proxies use the fully-interpreted marshaling mode on all
platforms.
### C runtime
- C++ exceptions and Run-Time Type Information (RTTI) are supported on ARM
platforms.
- The ANSI functions in the C runtime support the UTF-8 codepage.
### Kernel
- Process elevation is implemented, meaning that processes run as a normal
user by default but can be elevated to administrator access when required.
- Disk labels are retrieved from DBus when possible instead of accessing the
raw device.
- Mailslots are implemented directly in the Wine server instead of using a
socketpair, to allow supporting the full Windows semantics.
- Asynchronous waits for serial port events are reimplemented. The previous
implementation was broken by the PE separation work in Wine 9.0.
- The full processor XState is supported in thread contexts, enabling
support for newer vector extensions like AVX-512.
### macOS
- When building with Xcode >= 15.3 on macOS, the preloader is no longer
needed.
- Syscall emulation for applications doing direct NT syscalls is supported
on macOS Sonoma and later.
### Builtin applications
- The input parser of the Command Prompt tool `cmd` is rewritten, which
fixes a number of long-standing issues, particularly with variable
expansion, command chaining, and FOR loops.
- The Wine Debugger `winedbg` uses the Capstone library to enable
disassembly on all supported CPU types.
- The File Comparison tool `fc` supports comparing files with default
options.
- The `findstr` application supports regular expressions and case
insensitive search.
- The `regsvr32` and `rundll32` applications can register ARM64EC modules.
- The `sort` application is implemented.
- The `where` application supports searching files with default options.
- The `wmic` application supports an interactive mode.
### Miscellaneous
- The ODBC library supports loading Windows ODBC drivers, in addition to
Unix drivers that were already supported through libodbc.so.
- Optimal Asymmetric Encryption Padding (OAEP) is supported for RSA
encryption.
- Network sessions are supported in DirectPlay.
### Development tools
- The IDL compiler generates correct format strings in interpreted stubs
mode (`/Oicf` in midl.exe) on all platforms. Interpreted mode is now the
default, the old mixed-mode stub generation can be selected with `widl
-Os`.
- The IDL compiler can generate typelibs in the old SLTG format with the
`--oldtlb` command-line option.
- The `winegcc` and `winebuild` tools can create hybrid ARM64X modules with
the `-marm64x` option.
- The `winedump` tool supports dumping minidump tables, C++ exception data,
CLR tables, and typelib resources.
### Build infrastructure
- The `makedep` tool generates a standard-format `compile_commands.json`
file that can be used with various IDEs.
- Using `.def` files as import libraries with `winegcc` is no longer
supported, all import libraries need to be in the standard `.a` format. If
necessary, it is possible to convert a `.def` library to `.a` format using
`winebuild --implib -E libfoo.def -o libfoo.a`.
- Static analysis is supported using the Clang Static Analyzer. It can be
enabled by passing the `--enable-sast` option to configure. This is used
to present Code Quality reports with the Gitlab CI.
### Bundled libraries
- The Capstone library version 5.0.3 is bundled and used for disassembly
support in the Wine Debugger, to enable disassembly of ARM64 code. This
replaces the bundled Zydis library, which has been removed.
- Vkd3d is updated to the upstream release [1.14][5].
- Faudio is updated to the upstream release 24.10.
- FluidSynth is updated to the upstream release 2.4.0.
- LDAP is updated to the upstream release 2.5.18.
- LCMS2 is updated to the upstream release 2.16.
- LibJpeg is updated to the upstream release 9f.
- LibMPG123 is updated to the upstream release 1.32.9.
- LibPng is updated to the upstream release 1.6.44.
- LibTiff is updated to the upstream release 4.7.0.
- LibXml2 is updated to the upstream release 2.12.8.
- LibXslt is updated to the upstream release 1.1.42.
- Zlib is updated to the upstream release 1.3.1.
[5]: https://gitlab.winehq.org/wine/vkd3d/-/releases/vkd3d-1.14
### External dependencies
- The FFmpeg libraries are used to implement the new Media Foundation
backend.
- A PE cross-compiler is required for 32-bit ARM builds, pure ELF builds are
no longer supported (this was already the case for 64-bit ARM).
- Libunwind is no longer used on ARM platforms since they are built as
PE. It's only used on x86-64.
This diff is collapsed.
Copyright (c) 1993-2015 the Wine project authors (see the file AUTHORS
Copyright (c) 1993-2025 the Wine project authors (see the file AUTHORS
for a complete list)
Wine is free software; you can redistribute it and/or modify it under
......
......@@ -3,11 +3,10 @@
List of Wine subsection maintainers
When submitting patches to Wine, the guidelines at
<http://wiki.winehq.org/SubmittingPatches> should be followed. This file
contains a list of maintainers for subsections of Wine. When submitting
patches, you may want to CC relevant people from this list. If you have
questions about your work in an area of Wine, you may find a list of
knowledgeable people here.
<https://gitlab.winehq.org/wine/wine/-/wikis/Submitting-Patches>
should be followed. This file contains a list of maintainers for
subsections of Wine. If you have questions about your work in an area
of Wine, you may find a list of knowledgeable people here.
Many areas of Wine don't have a specific maintainer, although there may
be people with knowledge of those areas. If an area is not listed here
......@@ -18,10 +17,11 @@ may simply be no one knowledgeable about that subject on the list.
This file uses a similar format to the Linux kernel MAINTAINERS file.
Descriptions of section entries used here:
M: Primary maintainer. CC patches to: FullName <address@domain>
M: Primary maintainer. FullName <address@domain>
P: Other knowledgeable person. FullName <address@domain>
F: Files and directories with wildcard patterns.
One pattern per line. Multiple F: lines acceptable.
A trailing / implies /*.
W: Link to additional information.
Maintainers List
......@@ -29,16 +29,16 @@ Maintainers List
-----------------------------------
ARM, ARM64
M: André Hentschel <nerv@dawncrow.de>
M: Alexandre Julliard <julliard@winehq.org>
P: André Zwing <nerv@dawncrow.de>
F: dlls/dbghelp/cpu_arm*
F: dlls/msvcrt/except_arm.c
F: dlls/ntdll/signal_arm*
F: programs/winedbg/be_arm*
Audio I/O
M: Andrew Eikum <aeikum@codeweavers.com>
P: Huw Davies <huw@codeweavers.com>
F: dlls/dsound/
F: dlls/dswave/
F: dlls/mmdevapi/
F: dlls/winealsa.drv/
F: dlls/winecoreaudio.drv/
......@@ -49,26 +49,36 @@ F: dlls/x3daudio*/
F: dlls/xapofx*/
F: dlls/xaudio*/
Bluetooth support
M: Vibhav Pant <vibhavp@gmail.com>
F: dlls/winebth.sys/
F: dlls/bluetoothapis/sdp.c
Common Controls Library
P: Nikolay Sivov <nsivov@codeweavers.com>
P: Zhiyi Zhang <zzhang@codeweavers.com>
F: dlls/comctl32/
Common Item Dialog
P: Vincent Povirk <vincent@codeweavers.com>
P: Esme Povirk <esme@codeweavers.com>
F: dlls/comdlg32/itemdlg.c
F: dlls/comdlg32/tests/itemdlg.c
Direct2D
M: Henri Verbeet <hverbeet@codeweavers.com>
M: Nikolay Sivov <nsivov@codeweavers.com>
P: Henri Verbeet <hverbeet@codeweavers.com>
F: dlls/d2d*/
Direct3D
M: Henri Verbeet <hverbeet@codeweavers.com>
M: Elizabeth Figura <zfigura@codeweavers.com>
M: Jan Sikorski <jsikorski@codeweavers.com>
P: Henri Verbeet <hverbeet@codeweavers.com>
P: Stefan Dösinger <stefan@codeweavers.com>
P: Józef Kucia <jkucia@codeweavers.com>
P: Matteo Bruni <mbruni@codeweavers.com>
F: dlls/d3d10*/
F: dlls/d3d10core/
F: dlls/d3d11/
F: dlls/d3d12/
F: dlls/d3d12core/
F: dlls/d3d8/
F: dlls/d3d9/
F: dlls/d3drm/
......@@ -80,72 +90,155 @@ Direct3D helper libraries
M: Matteo Bruni <mbruni@codeweavers.com>
P: Henri Verbeet <hverbeet@codeweavers.com>
P: Stefan Dösinger <stefan@codeweavers.com>
P: Józef Kucia <jkucia@codeweavers.com>
F: dlls/d3d10/
F: dlls/d3d10_1/
F: dlls/d3dcompiler*/
F: dlls/d3dx10*/
F: dlls/d3dx11*/
F: dlls/d3dx9*/
F: dlls/d3dxof/
DirectInput
P: Andrew Eikum <aeikum@codeweavers.com>
F: dlls/dinput/
DirectMusic
M: Michael Stefaniuc <mstefani@winehq.org>
F: dlls/dm*/
F: dlls/dswave/
DirectPlay
M: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
F: dlls/dplayx/
F: dlls/dpnet/
F: dlls/dpwsockx/
DirectShow
M: Elizabeth Figura <zfigura@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/amstream/
F: dlls/devenum/
F: dlls/mciqtz32/
F: dlls/qasf/
F: dlls/qcap/
F: dlls/qdvd/
F: dlls/qedit/
F: dlls/quartz/
F: libs/strmbase/
DirectWrite
M: Nikolay Sivov <nsivov@codeweavers.com>
F: dlls/dwrite/
DotNet Runtime
M: Vincent Povirk <vincent@codeweavers.com>
M: Esme Povirk <esme@codeweavers.com>
F: dlls/mscoree/
GDI
M: Huw Davies <huw@codeweavers.com>
F: dlls/gdi32/
F: dlls/win32u/bitblt.c
F: dlls/win32u/bitmap.c
F: dlls/win32u/brush.c
F: dlls/win32u/clipping.c
F: dlls/win32u/dc.c
F: dlls/win32u/dib.c
F: dlls/win32u/dibdrv/
F: dlls/win32u/driver.c
F: dlls/win32u/emfdrv.c
F: dlls/win32u/font.c
F: dlls/win32u/freetype.c
F: dlls/win32u/gdiobj.c
F: dlls/win32u/mapping.c
F: dlls/win32u/opentype.c
F: dlls/win32u/painting.c
F: dlls/win32u/palette.c
F: dlls/win32u/path.c
F: dlls/win32u/pen.c
F: dlls/win32u/printdrv.c
F: dlls/win32u/region.c
GDIPlus
M: Vincent Povirk <vincent@codeweavers.com>
M: Esme Povirk <esme@codeweavers.com>
F: dlls/gdiplus/
GPhoto Driver
M: Marcus Meissner <marcus@jet.franken.de>
F: dlls/gphoto2.ds/
GStreamer multimedia backend
P: Elizabeth Figura <zfigura@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/winegstreamer/
HID support
M: Aric Stewart <aric@codeweavers.com>
M: Rémi Bernon <rbernon@codeweavers.com>
P: Aric Stewart <aric@codeweavers.com>
F: dlls/hid/
F: dlls/hidclass.sys/
HTML rendering (Gecko)
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/ieframe/
F: dlls/mshtml/
F: dlls/shdocvw/
F: dlls/hidparse.sys/
F: dlls/mouhid.sys/
F: dlls/winehid.sys/
HTTP server
M: Elizabeth Figura <zfigura@codeweavers.com>
F: dlls/httpapi/
F: dlls/http.sys/
Input events
M: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/user32/input.c
F: dlls/win32u/input.c
F: dlls/win32u/rawinput.c
F: server/queue.c
Input methods
M: Aric Stewart <aric@codeweavers.com>
M: Rémi Bernon <rbernon@codeweavers.com>
P: Aric Stewart <aric@codeweavers.com>
F: dlls/imm32/
F: dlls/win32u/imm.c
F: dlls/winemac.drv/ime.c
F: dlls/winex11.drv/ime.c
JavaScript
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/jscript/
Mac OS X graphics driver
M: Ken Thomases <ken@codeweavers.com>
F: dlls/winemac.drv/
Media format conversion
M: Andrew Eikum <aeikum@codeweavers.com>
F: dlls/*.acm/
F: dlls/msacm32/
Joystick input
M: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/dinput*/
F: dlls/joy.cpl/
F: dlls/windows.gaming.input/
F: dlls/winebus.sys/
F: dlls/winexinput.sys/
F: dlls/winmm/joystick.c
F: dlls/xinput*/
Microsoft C Runtime
M: Piotr Caban <piotr@codeweavers.com>
F: dlls/concrt140/
F: dlls/msvc*/
F: dlls/ucrtbase/
F: dlls/vcruntime140/
F: dlls/vcruntime140_1/
MSI installers
M: Hans Leidekker <hans@codeweavers.com>
P: Elizabeth Figura <zfigura@codeweavers.com>
F: dlls/msi/
Netstat
M: André Hentschel <nerv@dawncrow.de>
M: André Zwing <nerv@dawncrow.de>
F: programs/netstat/
Network
P: Bruno Jesus <00cpxxx@gmail.com>
P: Erich E. Hoover <erich.e.hoover@wine-staging.com>
F: dlls/ws2_32/
Network Store Interface
M: Huw Davies <huw@codeweavers.com>
F: dlls/iphlpapi/
F: dlls/nsi/
F: dlls/nsiproxy.sys/
F: include/wine/nsi.h
OLE Embedding
M: Huw Davies <huw@codeweavers.com>
F: dlls/ole32/clipboard.c
......@@ -157,14 +250,14 @@ F: dlls/ole32/oleobj.c
OLE RPC
M: Huw Davies <huw@codeweavers.com>
F: dlls/combase/
F: dlls/ole32/compobj.c
F: dlls/ole32/marshal.c
F: dlls/ole32/rpc.c
F: dlls/ole32/stubmanager.c
F: dlls/ole32/usrmarshal.c
F: programs/dllhost/
OLE Storage
M: Vincent Povirk <vincent@codeweavers.com>
M: Esme Povirk <esme@codeweavers.com>
F: dlls/ole32/filelockbytes.c
F: dlls/ole32/memlockbytes.c
F: dlls/ole32/stg_stream.c
......@@ -173,49 +266,78 @@ F: dlls/ole32/storage32.h
F: dlls/ole32/tests/storage32.c
OLE Typelibs
P: Andrew Eikum <aeikum@codeweavers.com>
P: Huw Davies <huw@codeweavers.com>
F: dlls/oleaut32/typelib.c
OpenMP
M: Sebastian Lackner <sebastian@fds-team.de>
F: dlls/vcomp*/
Plug and Play
P: Elizabeth Figura <zfigura@codeweavers.com>
F: dlls/newdev/
F: dlls/ntoskrnl.exe/pnp.c
F: dlls/setupapi/devinst.c
Postscript Driver
M: Huw Davies <huw@codeweavers.com>
F: dlls/wineps.drv/
Printing
M: Huw Davies <huw@codeweavers.com>
P: Detlef Riekenberg <wine.dev@web.de>
F: dlls/localspl/
F: dlls/wineps.drv/
F: dlls/spoolss/
F: dlls/winspool.drv/
Richedit
M: Huw Davies <huw@codeweavers.com>
F: dlls/riched20
F: dlls/riched20/
RPC Runtime
P: Huw Davies <huw@codeweavers.com>
F: dlls/rpcrt4
F: tools/widl
P: Elizabeth Figura <zfigura@codeweavers.com>
F: dlls/rpcrt4/
Threadpool
M: Sebastian Lackner <sebastian@fds-team.de>
F: dlls/ntdll/threadpool.c
Theming
M: Zhiyi Zhang <zzhang@codeweavers.com>
F: dlls/light.msstyles/
F: dlls/uxtheme/
Timezone database
M: Sebastian Lackner <sebastian@fds-team.de>
F: loader/wine.inf.in
TWAIN
P: Esme Povirk <esme@codeweavers.com>
F: dlls/twain_32/
F: dlls/sane.ds/
F: dlls/gphoto2.ds/
Uniscribe
M: Aric Stewart <aric@codeweavers.com>
F: dlls/usp10/
F: dlls/gdi32/uniscribe/
URL Moniker
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/urlmon/
VBScript
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/vbscript/
Web Services
M: Hans Leidekker <hans@codeweavers.com>
F: dlls/webservices/
WebBrowser control
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/ieframe/
F: dlls/mshtml/
WIDL
P: Huw Davies <huw@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
P: Elizabeth Figura <zfigura@codeweavers.com>
F: tools/widl/
Windows Imaging Component
M: Vincent Povirk <vincent@codeweavers.com>
M: Esme Povirk <esme@codeweavers.com>
F: dlls/windowscodecs/
F: dlls/windowscodecsext/
F: dlls/wmphoto/
Windows Management Instrumentation
M: Hans Leidekker <hans@codeweavers.com>
......@@ -223,46 +345,74 @@ F: dlls/wbemdisp/
F: dlls/wbemprox/
F: dlls/wmiutils/
Windows Media Format
M: Elizabeth Figura <zfigura@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/wmp/
F: dlls/wmvcore/
Windows Media Foundation
M: Nikolay Sivov <nsivov@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
F: dlls/evr/
F: dlls/mf/
F: dlls/mferror/
F: dlls/mfmediaengine/
F: dlls/mfplat/
F: dlls/mfplay/
F: dlls/mfreadwrite/
F: dlls/mfuuid/
F: dlls/rtworkq/
Wine debugger (GDB backend)
P: Rémi Bernon <rbernon@codeweavers.com>
F: programs/winedbg/gdbproxy.c
Wine server, IPC
M: Alexandre Julliard <julliard@winehq.org>
P: Sebastian Lackner <sebastian@fds-team.de>
P: Erich E. Hoover <erich.e.hoover@wine-staging.com>
F: server/
Winemaker
M: André Hentschel <nerv@dawncrow.de>
M: André Zwing <nerv@dawncrow.de>
F: tools/winemaker/
WinHTTP
M: Hans Leidekker <hans@codeweavers.com>
F: dlls/winhttp/
WPcap
M: André Hentschel <nerv@dawncrow.de>
F: dlls/wpcap/
VB Script
M: Jacek Caban <jacek@codeweavers.com>
F: dlls/vbscript/
WinINet
P: Jacek Caban <jacek@codeweavers.com>
F: dlls/wininet/
X11 Driver
M: Alexandre Julliard <julliard@winehq.org>
P: Vincent Povirk <vincent@codeweavers.com>
P: Rémi Bernon <rbernon@codeweavers.com>
P: Zhiyi Zhang <zzhang@codeweavers.com>
F: dlls/winex11.drv/
XML parsing
M: Nikolay Sivov <nsivov@codeweavers.com>
F: dlls/msxml*/
F: dlls/xmllite/
THE REST
M: Alexandre Julliard <julliard@winehq.org>
P: Alex Henrie <alexhenrie24@gmail.com>
P: Andrew Eikum <aeikum@codeweavers.com>
P: Huw Davies <huw@codeweavers.com>
P: Sebastian Lackner <sebastian@fds-team.de>
P: Vincent Povirk <vincent@codeweavers.com>
P: Jacek Caban <jacek@codeweavers.com>
P: Esme Povirk <esme@codeweavers.com>
P: Erich E. Hoover <erich.e.hoover@wine-staging.com>
F: *
F: */
Stable Branch
M: Michael Stefaniuc <mstefani@winehq.org>
W: http://wiki.winehq.org/StableRules
W: https://gitlab.winehq.org/wine/wine/-/wikis/Stable-Rules
Staging Branch
M: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
P: Elizabeth Figura <zfigura@codeweavers.com>
P: Paul Gofman <gofmanp@gmail.com>
P: Erich E. Hoover <erich.e.hoover@wine-staging.com>
W: https://wine-staging.com/
# This Makefile understands the following targets:
#
# all (default): build wine
# clean: remove all intermediate files
# distclean: also remove all files created by configure
# test: run tests
# testclean: clean test results to force running all tests again
# crosstest: build tests as native windows applications (requires MinGW)
# install-lib: install libraries needed to run applications
# install-dev: install development environment
# install: install everything
# uninstall: uninstall everything
# depend: create the dependencies
# ctags: create a tags file for vim and others.
# etags: create a TAGS file for Emacs.
# manpages: compile manpages for Wine API
# htmlpages: compile html pages for Wine API
# sgmlpages: compile sgml source for the Wine API Guide
# xmlpages: compile xml source for the Wine API Guide
# Start of common header
# The following variable definitions are copied into all makefiles
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
libdir = @libdir@
datarootdir = @datarootdir@
datadir = @datadir@
mandir = @mandir@
fontdir = ${datadir}/wine/fonts
includedir = @includedir@/wine
dlldir = @dlldir@
fakedlldir = ${dlldir}/fakedlls
top_srcdir = @top_srcdir@
top_builddir = @top_builddir@
srcdir = @srcdir@
SHELL = /bin/sh
RM = rm -f
MV = mv
CC = @CC@
CXX = @CXX@
CPPBIN = @CPPBIN@
CROSSCC = @CROSSCC@
CFLAGS = @CFLAGS@
CPPFLAGS = @CPPFLAGS@
EXTRACFLAGS = @EXTRACFLAGS@
MSVCRTFLAGS = @BUILTINFLAG@
TARGETFLAGS = @TARGETFLAGS@
UNWINDFLAGS = @UNWINDFLAGS@
LDEXECFLAGS = @LDEXECFLAGS@
LIBS = @LIBS@
BISON = @BISON@
FLEX = @FLEX@
EXEEXT = @EXEEXT@
TOOLSEXT = @TOOLSEXT@
DLLTOOL = @DLLTOOL@
AR = @AR@
ARFLAGS = @ARFLAGS@
RANLIB = @RANLIB@
STRIP = @STRIP@
LN_S = @LN_S@
TOOLSDIR = @TOOLSDIR@
LD = @LD@
LDFLAGS = @LDFLAGS@
DLLFLAGS = @DLLFLAGS@
PRELINK = @PRELINK@
FONTFORGE = @FONTFORGE@
RSVG = @RSVG@
CONVERT = @CONVERT@
ICOTOOL = @ICOTOOL@
MSGFMT = @MSGFMT@
CROSSTARGET = @CROSSTARGET@
LINGUAS = @LINGUAS@
RUNTESTFLAGS = -q -P wine
MAKEDEP = $(TOOLSDIR)/tools/makedep$(TOOLSEXT)
WINEBUILD = $(TOOLSDIR)/tools/winebuild/winebuild$(TOOLSEXT)
WRC = $(TOOLSDIR)/tools/wrc/wrc$(TOOLSEXT)
LIBPORT = $(top_builddir)/libs/port/libwine_port.a
LIBWPP = $(top_builddir)/libs/wpp/libwpp.a
LIBWINE = -L$(top_builddir)/libs/wine -lwine
LIBWINE_STATIC = $(top_builddir)/libs/wine/libwine_static.a
PACKAGE_VERSION = @PACKAGE_VERSION@
SED_CMD = LC_ALL=C sed -e 's,@bindir\@,$(bindir),g' -e 's,@dlldir\@,$(dlldir),g' -e 's,@PACKAGE_STRING\@,@PACKAGE_STRING@,g' -e 's,@PACKAGE_VERSION\@,@PACKAGE_VERSION@,g'
LDRPATH_INSTALL = @LDRPATH_INSTALL@
LDRPATH_LOCAL = @LDRPATH_LOCAL@
INSTALL_PROGRAM = STRIPPROG="$(STRIP)" $(top_srcdir)/tools/install-sh $(INSTALL_PROGRAM_FLAGS)
INSTALL_SCRIPT = $(top_srcdir)/tools/install-sh $(INSTALL_SCRIPT_FLAGS)
INSTALL_DATA = $(top_srcdir)/tools/install-sh -m 644 $(INSTALL_DATA_FLAGS)
prog_manext = 1
api_manext = 3w
conf_manext = 5
WINELOADER_PROGRAMS = @WINELOADER_PROGRAMS@
WINELOADER_DEPENDS = @WINELOADER_DEPENDS@
WINELOADER_INSTALL = @WINELOADER_INSTALL@
LIBWINE_SHAREDLIB = @LIBWINE_SHAREDLIB@
LIBWINE_IMPORTLIB = @LIBWINE_IMPORTLIB@
LIBWINE_INSTALL_LIB = @LIBWINE_INSTALL_LIB@
LIBWINE_INSTALL_DEV = @LIBWINE_INSTALL_DEV@
LIBWINE_LDFLAGS = @LIBWINE_LDFLAGS@
LIBWINE_DEPENDS = @LIBWINE_DEPENDS@
ALL_TEST_RESOURCES = @ALL_TEST_RESOURCES@
@ALL_VARS_RULES@
@SET_MAKE@
# End of common header
all: wine
@echo "Wine build complete."
# Rules for re-running configure
config.status: $(srcdir)/configure
@./config.status --recheck
include/config.h: include/stamp-h
include/stamp-h: $(srcdir)/include/config.h.in config.status
@./config.status include/config.h include/stamp-h
# Rules for cleaning
.PHONY: clean distclean __clean__
clean:: __clean__
distclean:: clean
$(RM) config.* configure.lineno TAGS tags include/config.h include/stamp-h Makefile Make.tmp .gitignore
$(RM) -r autom4te.cache documentation/html documentation/api-guide documentation/api-guide-xml documentation/man$(api_manext)
# Rules for uninstalling
.PHONY: install install-lib install-dev uninstall __uninstall__
uninstall:: __uninstall__
-rmdir $(DESTDIR)$(fontdir) $(DESTDIR)$(datadir)/wine $(DESTDIR)$(fakedlldir) $(DESTDIR)$(dlldir) $(DESTDIR)$(includedir)/windows/ddk \
$(DESTDIR)$(includedir)/windows $(DESTDIR)$(includedir)/msvcrt/sys $(DESTDIR)$(includedir)/msvcrt $(DESTDIR)$(includedir)
# Rules for API documentation
install-manpages:: manpages
for i in documentation/man$(api_manext)/*.$(api_manext); do $(INSTALL_DATA) $$i $(DESTDIR)$(mandir)/$$i; done
.PHONY: install-manpages
# Dependencies between directories
# dependencies needed to build any dll or program
__tooldeps__: libs/port libs/wine libs/wpp
__builddeps__: __tooldeps__ include
.PHONY: depend dummy check test testclean crosstest __tooldeps__ __builddeps__
dummy:
loader: libs/port libs/wine tools
server: libs/port libs/wine tools include
fonts: tools/sfnt2fon
include: tools tools/widl
libs/wine tools: libs/port
tools/wmc tools/wrc: tools
tools/sfnt2fon tools/wmc tools/wrc: libs/wine
tools/widl tools/wmc tools/wrc: libs/wpp
libs/port libs/wine libs/wpp: include/config.h
# Misc rules
TAGSFLAGS = --langmap='c:+.idl.l.rh,make:(Make*.in)'
TAGS etags:
$(RM) TAGS
(test -d .git && git ls-files || find -L $(top_srcdir) -name '*.[ch]' -print) | xargs etags -a $(TAGSFLAGS)
tags ctags:
$(RM) tags
(test -d .git && git ls-files || find -L $(top_srcdir) -name '*.[ch]' -print) | xargs ctags -a $(TAGSFLAGS)
1. INTRODUCTION
Wine is a program which allows running Microsoft Windows programs
(including DOS, Windows 3.x, Win32, and Win64 executables) on Unix.
It consists of a program loader which loads and executes a Microsoft
Windows binary, and a library (called Winelib) that implements Windows
API calls using their Unix or X11 equivalents. The library may also
be used for porting Windows code into native Unix executables.
Wine is free software, released under the GNU LGPL; see the file
LICENSE for the details.
2. QUICK START
Whenever you compile from source, it is recommended to use the Wine
Installer to build and install Wine. From the top-level directory
of the Wine source (which contains this file), run:
./tools/wineinstall
Run programs as "wine program". For more information and problem
resolution, read the rest of this file, the Wine man page, and
especially the wealth of information found at http://www.winehq.org.
3. REQUIREMENTS
To compile and run Wine, you must have one of the following:
Linux version 2.0.36 or later
FreeBSD 8.0 or later
Solaris x86 9 or later
NetBSD-current
Mac OS X 10.5 or later
As Wine requires kernel-level thread support to run, only the operating
systems mentioned above are supported. Other operating systems which
support kernel threads may be supported in the future.
FreeBSD info:
Wine will generally not work properly on versions before FreeBSD 8.0.
See http://wiki.freebsd.org/Wine for more information.
Solaris info:
You will most likely need to build Wine with the GNU toolchain
(gcc, gas, etc.). Warning : installing gas does *not* ensure that it
will be used by gcc. Recompiling gcc after installing gas or
symlinking cc, as and ld to the gnu tools is said to be necessary.
NetBSD info:
Make sure you have the USER_LDT, SYSVSHM, SYSVSEM, and SYSVMSG options
turned on in your kernel.
Mac OS X info:
You need Xcode 2.4 or later to build properly on x86.
The Mac driver requires OS X 10.6 or later and won't be built on 10.5.
Supported file systems:
Wine should run on most file systems. A few compatibility problems
have also been reported using files accessed through Samba. Also,
NTFS does not provide all the file system features needed by some
applications. Using a native Unix file system is recommended.
Basic requirements:
You need to have the X11 development include files installed
(called xlib6g-dev in Debian and XFree86-devel in Red Hat).
Of course you also need "make" (most likely GNU make).
You also need flex version 2.5.33 or later and bison.
Optional support libraries:
Configure will display notices when optional libraries are not found
on your system. See http://wiki.winehq.org/Recommended_Packages for
hints about the packages you should install.
On 64-bit platforms, if compiling Wine as 32-bit (default), you have
to make sure to install the 32-bit versions of these libraries; see
http://wiki.winehq.org/WineOn64bit for details. If you want a true
64-bit Wine (or a mixed 32-bit and 64-bit Wine setup), see
http://wiki.winehq.org/Wine64 for details.
4. COMPILATION
In case you chose to not use wineinstall, run the following commands
to build Wine:
./configure
make
This will build the program "wine" and numerous support libraries/binaries.
The program "wine" will load and run Windows executables.
The library "libwine" ("Winelib") can be used to compile and link
Windows source code under Unix.
To see compile configuration options, do ./configure --help.
5. SETUP
Once Wine has been built correctly, you can do "make install"; this
will install the wine executable and libraries, the Wine man page, and
other needed files.
Don't forget to uninstall any conflicting previous Wine installation
first. Try either "dpkg -r wine" or "rpm -e wine" or "make uninstall"
before installing.
Once installed, you can run the "winecfg" configuration tool. See the
Support area at http://www.winehq.org/ for configuration hints.
6. RUNNING PROGRAMS
When invoking Wine, you may specify the entire path to the executable,
or a filename only.
For example: to run Notepad:
wine notepad (using the search Path as specified in
wine notepad.exe the registry to locate the file)
wine c:\\windows\\notepad.exe (using DOS filename syntax)
wine ~/.wine/drive_c/windows/notepad.exe (using Unix filename syntax)
wine notepad.exe readme.txt (calling program with parameters)
Wine is not perfect, so some programs may crash. If that happens you
will get a crash log that you should attach to your report when filing
a bug.
7. GETTING MORE INFORMATION
WWW: A great deal of information about Wine is available from WineHQ at
http://www.winehq.org/ : various Wine Guides, application database,
bug tracking. This is probably the best starting point.
FAQ: The Wine FAQ is located at http://www.winehq.org/FAQ
Wiki: The Wine Wiki is located at http://wiki.winehq.org
Mailing lists:
There are several mailing lists for Wine users and developers;
see http://www.winehq.org/forums for more information.
Bugs: Report bugs to Wine Bugzilla at http://bugs.winehq.org
Please search the bugzilla database to check whether your
problem is already known or fixed before posting a bug report.
IRC: Online help is available at channel #WineHQ on irc.freenode.net.
Git: The current Wine development tree is available through Git.
Go to http://www.winehq.org/git for more information.
If you add something, or fix a bug, please send a patch (preferably
using git-format-patch) to the wine-patches@winehq.org list for
inclusion in the next release.
--
Alexandre Julliard
julliard@winehq.org
## INTRODUCTION
Wine is a program which allows running Microsoft Windows programs
(including DOS, Windows 3.x, Win32, and Win64 executables) on Unix.
It consists of a program loader which loads and executes a Microsoft
Windows binary, and a library (called Winelib) that implements Windows
API calls using their Unix, X11 or Mac equivalents. The library may also
be used for porting Windows code into native Unix executables.
Wine is free software, released under the GNU LGPL; see the file
LICENSE for the details.
## QUICK START
From the top-level directory of the Wine source (which contains this file),
run:
```
./configure
make
```
Then either install Wine:
```
make install
```
Or run Wine directly from the build directory:
```
./wine notepad
```
Run programs as `wine program`. For more information and problem
resolution, read the rest of this file, the Wine man page, and
especially the wealth of information found at https://www.winehq.org.
## REQUIREMENTS
To compile and run Wine, you must have one of the following:
- Linux version 2.6.22 or later
- FreeBSD 12.4 or later
- Solaris x86 9 or later
- NetBSD-current
- Mac OS X 10.12 or later
As Wine requires kernel-level thread support to run, only the operating
systems mentioned above are supported. Other operating systems which
support kernel threads may be supported in the future.
**FreeBSD info**:
See https://wiki.freebsd.org/Wine for more information.
**Solaris info**:
You will most likely need to build Wine with the GNU toolchain
(gcc, gas, etc.). Warning : installing gas does *not* ensure that it
will be used by gcc. Recompiling gcc after installing gas or
symlinking cc, as and ld to the gnu tools is said to be necessary.
**NetBSD info**:
Make sure you have the USER_LDT, SYSVSHM, SYSVSEM, and SYSVMSG options
turned on in your kernel.
**Mac OS X info**:
You need Xcode/Xcode Command Line Tools or Apple cctools. The
minimum requirements for compiling Wine are clang 3.8 with the
MacOSX10.10.sdk and mingw-w64 v8. The MacOSX10.14.sdk and later can
only build wine64.
**Supported file systems**:
Wine should run on most file systems. A few compatibility problems
have also been reported using files accessed through Samba. Also,
NTFS does not provide all the file system features needed by some
applications. Using a native Unix file system is recommended.
**Basic requirements**:
You need to have the X11 development include files installed
(called xorg-dev in Debian and libX11-devel in Red Hat).
Of course you also need make (most likely GNU make).
You also need flex version 2.5.33 or later and bison.
**Optional support libraries**:
Configure will display notices when optional libraries are not found
on your system. See https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine
for hints about the packages you should install. On 64-bit
platforms, you have to make sure to install the 32-bit versions of
these libraries.
## COMPILATION
To build Wine, do:
```
./configure
make
```
This will build the program "wine" and numerous support libraries/binaries.
The program "wine" will load and run Windows executables.
The library "libwine" ("Winelib") can be used to compile and link
Windows source code under Unix.
To see compile configuration options, do `./configure --help`.
For more information, see https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine
## SETUP
Once Wine has been built correctly, you can do `make install`; this
will install the wine executable and libraries, the Wine man page, and
other needed files.
Don't forget to uninstall any conflicting previous Wine installation
first. Try either `dpkg -r wine` or `rpm -e wine` or `make uninstall`
before installing.
Once installed, you can run the `winecfg` configuration tool. See the
Support area at https://www.winehq.org/ for configuration hints.
## RUNNING PROGRAMS
When invoking Wine, you may specify the entire path to the executable,
or a filename only.
For example, to run Notepad:
```
wine notepad (using the search Path as specified in
wine notepad.exe the registry to locate the file)
wine c:\\windows\\notepad.exe (using DOS filename syntax)
wine ~/.wine/drive_c/windows/notepad.exe (using Unix filename syntax)
wine notepad.exe readme.txt (calling program with parameters)
```
Wine is not perfect, so some programs may crash. If that happens you
will get a crash log that you should attach to your report when filing
a bug.
## GETTING MORE INFORMATION
- **WWW**: A great deal of information about Wine is available from WineHQ at
https://www.winehq.org/ : various Wine Guides, application database,
bug tracking. This is probably the best starting point.
- **FAQ**: The Wine FAQ is located at https://gitlab.winehq.org/wine/wine/-/wikis/FAQ
- **Wiki**: The Wine Wiki is located at https://gitlab.winehq.org/wine/wine/-/wikis/
- **Gitlab**: Wine development is hosted at https://gitlab.winehq.org
- **Mailing lists**:
There are several mailing lists for Wine users and developers; see
https://gitlab.winehq.org/wine/wine/-/wikis/Forums for more
information.
- **Bugs**: Report bugs to Wine Bugzilla at https://bugs.winehq.org
Please search the bugzilla database to check whether your
problem is already known or fixed before posting a bug report.
- **IRC**: Online help is available at channel `#WineHQ` on irc.libera.chat.
Wine version 1.8
Wine version 10.0
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MODULE = acledit.dll
C_SRCS = \
EXTRADLLFLAGS = -Wb,--prefer-native
SOURCES = \
main.c
1 stub EditAuditInfo
2 stub EditOwnerInfo
3 stub EditPermissionInfo
4 stdcall -private DllMain(long long ptr)
5 stdcall FMExtensionProcW(long long long)
4 stdcall FMExtensionProcW(long long long)
5 stdcall -private DllMain(long long ptr)
6 stub SedDiscretionaryAclEditor
7 stub SedSystemAclEditor
8 stub SedTakeOwnership
......@@ -25,29 +25,10 @@
#include "winuser.h"
#include "wfext.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(acledit);
/*****************************************************
* DllMain
*/
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
TRACE("(%p, %d, %p)\n", hinstDLL, fdwReason, lpvReserved);
switch (fdwReason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls( hinstDLL );
break;
}
return TRUE;
}
/***********************************************************************
* FMExtensionProcW (acledit.@)
*
......@@ -55,7 +36,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
LONG WINAPI FMExtensionProcW(HWND hWnd, WORD wEvent, LONG lParam)
{
FIXME("(%p, %d, 0x%x) stub\n", hWnd, wEvent, lParam);
FIXME("(%p, %d, 0x%lx) stub\n", hWnd, wEvent, lParam);
return 0;
}
MODULE = aclui.dll
IMPORTLIB = aclui
IMPORTS = comctl32 user32 advapi32 gdi32
C_SRCS = aclui_main.c
EXTRADLLFLAGS = -Wb,--prefer-native
SOURCES = \
aclui.rc \
aclui_main.c