- May 03, 2012
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- Mar 28, 2012
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- Dec 19, 2011
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- Nov 15, 2011
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- Oct 26, 2011
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- Oct 20, 2011
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- Sep 26, 2011
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- Sep 23, 2011
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- Aug 31, 2011
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It does not make sense to use D3DLOCK_DISCARD for locking a newly created vertex buffer because it will be allocated, freed, and then allocated again.
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- Aug 02, 2011
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- Jul 26, 2011
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- Jul 15, 2011
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- Jun 22, 2011
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- Sep 20, 2010
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- Sep 06, 2010
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- Jul 20, 2010
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