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Updated date
vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
!723
· created
Mar 15, 2024
by
Conor McCarthy
Closed
11
updated
Apr 11, 2024
Draft: vkd3d-shader: [Test] SM 6.
!648
· created
Feb 14, 2024
by
Conor McCarthy
Closed
updated
Apr 10, 2024
vkd3d-shader/hlsl: Add refract() function.
!333
· created
Sep 07, 2023
by
Nikolay Sivov
Closed
15
updated
Apr 08, 2024
Draft: vkd3d-shader: [Test] SM 6 with new structuriser.
!758
· created
Apr 04, 2024
by
Conor McCarthy
Closed
updated
Apr 05, 2024
Constant buffer reflection
!606
· created
Jan 26, 2024
by
Elizabeth Figura
Closed
30
updated
Mar 28, 2024
Draft: vkd3d-shader: Proposal for parsing state blocks.
!708
· created
Mar 12, 2024
by
Francisco Casas
Closed
27
updated
Mar 22, 2024
vkd3d-compiler: Set the feature flags compile option.
!682
· created
Mar 04, 2024
by
Conor McCarthy
Closed
2
Approved
updated
Mar 05, 2024
tools: Add a lightboard script to get detailed info from individual HLSL tests.
!427
· created
Oct 27, 2023
by
Francisco Casas
Closed
3
updated
Feb 20, 2024
Draft: vkd3d-shader: [Test] Shader model 6.
!641
· created
Feb 09, 2024
by
Conor McCarthy
Closed
updated
Feb 09, 2024
Draft: vkd3d-shader: [Test] Shader model 6.
!640
· created
Feb 09, 2024
by
Conor McCarthy
Closed
updated
Feb 09, 2024
vkd3d-shader/dxil: Initialise the register before calling src_param_init_scalar().
!628
· created
Feb 05, 2024
by
Conor McCarthy
Closed
2
Approved
updated
Feb 07, 2024
vkd3d-shader: Fix UAV coherence.
!306
· created
Aug 16, 2023
by
Conor McCarthy
Closed
6
Approved
updated
Jan 30, 2024
vkd3d-shader/spirv: Use enum vkd3d_data_type instead of vkd3d_shader_component_type.
!263
· created
Jul 04, 2023
by
Conor McCarthy
Closed
4
updated
Jan 24, 2024
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
!578
· created
Jan 19, 2024
by
Elizabeth Figura
Closed
1
Approved
updated
Jan 19, 2024
vkd3d-shader/ir: Do not merge signature elements which have different interpolation modes.
!511
· created
Dec 06, 2023
by
Conor McCarthy
Closed
3
updated
Dec 21, 2023
tests/shader-runner: Run SM1 compilation in the shader runner, part 1.
!473
· created
Nov 14, 2023
by
Francisco Casas
Closed
16
updated
Dec 12, 2023
tests: Print the line number of the probe when a test fails.
!499
· created
Nov 27, 2023
by
Petrichor Park
Closed
13
updated
Dec 07, 2023
vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
!512
· created
Dec 06, 2023
by
Conor McCarthy
Closed
4
updated
Dec 07, 2023
vkd3d-shader/hlsl: Fix infinite loops when applying copy-prop to swizzles.
!482
· created
Nov 17, 2023
by
Francisco Casas
Closed
18
updated
Nov 21, 2023
Draft: tests/shader-runner: finer control over model ranges and [shader] directive execution for backends, part 1.
!418
· created
Oct 18, 2023
by
Francisco Casas
Closed
23
updated
Nov 14, 2023
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