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Updated date
tests: Introduce a Metal shader runner.
!1168
· created
Oct 09, 2024
by
Feifan He
Closed
16
updated
Nov 04, 2024
vkd3d-shader/dxil: Do not use relative component indices for output dst param write masks.
!1177
· created
Oct 14, 2024
by
Conor McCarthy
Closed
2
updated
Oct 15, 2024
vkd3d: Document the compilation definitions that vkd3d accepts at configure time.
!984
· created
Aug 05, 2024
by
Petrichor Park
Closed
11
updated
Oct 13, 2024
vkd3d-shader/hlsl: Implement basic hull shader support.
!1018
· created
Aug 25, 2024
by
Shaun Ren
Closed
48
updated
Oct 07, 2024
vkd3d-shader/hlsl: Add an explicit cast to uint for array index access.
!909
· created
Jun 05, 2024
by
Nikolay Sivov
Closed
12
Approved
updated
Oct 07, 2024
Draft: vkd3d-shader/dxil: [TEST] Handle pointer values from forward-referenced GEP instructions.
!1149
· created
Oct 04, 2024
by
Conor McCarthy
Closed
updated
Oct 04, 2024
vkd3d-shader/dxil: Refactor DXIL instruction handler parameters, part 1.
!1102
· created
Sep 23, 2024
by
Conor McCarthy
Closed
15
Approved
updated
Oct 02, 2024
vkd3d-shader: Compat options.
!1127
· created
Sep 26, 2024
by
Nikolay Sivov
Closed
2
updated
Sep 30, 2024
vkd3d-shader/tpf: Set the data type depending on the register type for RESOURCE, UAV and GROUPSHAREDMEM.
!1116
· created
Sep 25, 2024
by
Giovanni Mascellani
Closed
2
updated
Sep 26, 2024
vkd3d-shader/spirv: Factor out use of enum vkd3d_shader_component_type, part 1.
!873
· created
May 21, 2024
by
Conor McCarthy
Closed
16
updated
Sep 19, 2024
vkd3d: Store descriptor pools in the device object using the base descriptor counts as key.
!1010
· created
Aug 22, 2024
by
Conor McCarthy
Closed
6
updated
Sep 17, 2024
vkd3d-shader/hlsl: Fix segfault on non-numeric operators on binary arithmetic expressions.
!1021
· created
Aug 27, 2024
by
Francisco Casas
Closed
7
Approved
updated
Sep 11, 2024
tests: Manually define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD if needed.
!1020
· created
Aug 26, 2024
by
Petrichor Park
Closed
11
updated
Sep 11, 2024
vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
!632
· created
Feb 06, 2024
by
Raphael Abrantes
Closed
15
updated
Sep 11, 2024
Draft: vkd3d-shader/spirv: Implement ROV
!416
· created
Oct 17, 2023
by
Evan Tang
Closed
4
updated
Sep 11, 2024
vkd3d-shader/msl: Implement Metal shader backend
!1004
· created
Aug 19, 2024
by
Feifan He
Closed
46
updated
Sep 09, 2024
vkd3d-shader/hlsl: Implement loop unrolling.
!748
· created
Apr 01, 2024
by
Victor Chiletto
Closed
18
updated
Sep 06, 2024
tests: Add some tests for float and double distinction.
!1026
· created
Aug 29, 2024
by
Elizabeth Figura
Closed
2
updated
Aug 30, 2024
vkd3d/command.c: Use proper layout when copying buffers to/from images
!979
· created
Aug 03, 2024
by
Anna (navi) Figueiredo Gomes
Closed
2
updated
Aug 26, 2024
Draft: vkd3d-shader/hlsl: Implement basic hull shader support.
!1016
· created
Aug 24, 2024
by
Shaun Ren
Closed
updated
Aug 25, 2024
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