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Updated date
vkd3d-shader/ir: Emit a shader error if the control point phase id cannot be inserted.
!170
· created
Apr 19, 2023
by
Conor McCarthy
Closed
3
updated
Apr 26, 2023
Draft: vkd3d: Update Vulkan descriptors only when submitted to a command queue.
!71
· created
Jan 26, 2023
by
Conor McCarthy
Closed
updated
Apr 26, 2023
Handle map ranges.
!126
· created
Mar 16, 2023
by
Conor McCarthy
Closed
5
updated
Apr 11, 2023
Draft: vkd3d-shader/hlsl: Fix assumptions in add_load_index() and add_load_component().
!93
· created
Feb 15, 2023
by
Francisco Casas
Closed
9
updated
Mar 27, 2023
vkd3d-shader/hlsl: Broaden resources support (draft).
!27
· created
Oct 01, 2022
by
Francisco Casas
Closed
6
updated
Jan 21, 2023
vkd3d-shader/hlsl: Add field-level documentation to the most important structs in hlsl.h.
!38
· created
Oct 24, 2022
by
Francisco Casas
Closed
30
updated
Nov 16, 2022
vkd3d-shader/hlsl: Print hlsl_fixme() messages using FIXME() as well.
!41
· created
Oct 28, 2022
by
Elizabeth Figura
Closed
4
updated
Nov 04, 2022
vkd3d: Add Windows implementation of vkd3d_set_thread_name().
!12
· created
Sep 15, 2022
by
Brendan Shanks
Closed
4
updated
Oct 26, 2022
include: Add missing types in vkd3d_d3d12.idl.
!14
· created
Sep 20, 2022
by
Biswapriyo Nath
Closed
4
Approved
updated
Oct 21, 2022
vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 2/3)
!33
· created
Oct 18, 2022
by
Francisco Casas
Closed
6
updated
Oct 20, 2022
vkd3d-shader/hlsl: Lower complex broadcasts.
!16
· created
Sep 22, 2022
by
Francisco Casas
Closed
5
updated
Oct 13, 2022
vkd3d-shader/hlsl: Broaden resources support (draft).
!26
· created
Oct 01, 2022
by
Francisco Casas
Closed
1
updated
Oct 01, 2022
Move Wine headers to a wine/ subdirectory
!10
· created
Aug 31, 2022
by
Alexandre Julliard
Closed
7
updated
Sep 03, 2022
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