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vkd3d: Pass a proper struct shader_cache_key * to rb_put.

Stefan Dösinger requested to merge stefan/vkd3d:putfix into master

As terrible as the mistake looks (thanks void *) it doesn't actually matter (yet). vkd3d_shader_cache_put first calls rb_get with a proper key structure, so if an existing key is re-added the code that calls rb_put will not be called.

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