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tests: Expect update-after-bind to work when Vulkan heaps are in use.

Giovanni Mascellani requested to merge giomasce/vkd3d:amiata into master

Update-after-bind doesn't seem to be related to the resource binding tier. In D3D12 it is simply expected to always work.

Unfortunately we don't have a simple way to know from the vkd3d device whether it's using Vulkan or virtual heaps, so we introduce an heuristics which mimics the decision procedure in vkd3d.

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