hlsl: Avoid HLSL_CLASS_OBJECT, part 6.
Or, get rid of HLSL_CLASS_OBJECT, part 3.
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added 9 commits
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d7da2786...46fca3f9 - 4 commits from branch
wine:master
- f916c407 - vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
- 03e5604a - vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
- fa8dc412 - vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
- bcfb5284 - vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
- 13be3b0e - vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
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d7da2786...46fca3f9 - 4 commits from branch
added 65 commits
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13be3b0e...62a512c4 - 60 commits from branch
wine:master
- 8bc53e7d - vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
- 77d8d5d8 - vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
- 4adcb388 - vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
- c3eacd7e - vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
- 19863ff9 - vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
Toggle commit list-
13be3b0e...62a512c4 - 60 commits from branch
added 11 commits
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19863ff9...cfcc789b - 6 commits from branch
wine:master
- e904b459 - vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
- 874937da - vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
- d9f7a883 - vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
- 4fd3f461 - vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
- 2480eec9 - vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
Toggle commit list-
19863ff9...cfcc789b - 6 commits from branch
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