vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
This leak is unrelated to !786 (merged), but I found it while reviewing it.
Before this, shaders with attribute lists can make valgrind report the problem:
float4 main() : sv_target
{
float ret = 0.0;
[unroll(4)] for (int i = 0; i < 10; ++i)
{
ret += 1.0;
}
return ret;
}