Avoid HLSL_CLASS_OBJECT, part 4.
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All threads resolved!
Or: "Get rid of HLSL_CLASS_OBJECT, part 1."
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added 13 commits
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280bea90...2b7d9790 - 8 commits from branch
wine:master
- 0216df76 - vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
- d7b2935e - vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
- 53b7de69 - vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
- 7681a3ff - vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
- 7d0fa8a8 - vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
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280bea90...2b7d9790 - 8 commits from branch
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
- Resolved by Giovanni Mascellani
added 5 commits
- 6a0ef924 - vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
- 712967bf - vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
- 8c799725 - vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
- 6b2f5be1 - vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
- 0ee96457 - vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
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