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Avoid HLSL_CLASS_OBJECT, part 4.

Merged Elizabeth Figura requested to merge zfigura/vkd3d:mr0 into master
All threads resolved!

Or: "Get rid of HLSL_CLASS_OBJECT, part 1."

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  • Giovanni Mascellani
  • Giovanni Mascellani
  • Elizabeth Figura added 5 commits

    added 5 commits

    • 6a0ef924 - vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
    • 712967bf - vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
    • 8c799725 - vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
    • 6b2f5be1 - vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
    • 0ee96457 - vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.

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  • Author Developer

    Looks like the d3d12 tests crashed on Windows; unfortunately I can't tell where or why. I've marked them to rerun.

  • Giovanni Mascellani resolved all threads

    resolved all threads

  • Giovanni Mascellani approved this merge request

    approved this merge request

  • Henri Verbeet approved this merge request

    approved this merge request

  • Alexandre Julliard approved this merge request

    approved this merge request

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