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vkd3d-shader/fx: Add support for some of the fx_4+ object types.

Merged Nikolay Sivov requested to merge nsivov/vkd3d:fx_obj into master
2 unresolved threads

Signed-off-by: Nikolay Sivov nsivov@codeweavers.com

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3391 3391 {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
3392 3392 {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
3393 3393 {"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
3394 {"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
3395 {"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1},
  • Comment on lines +3394 to +3395

    Nitpick, but I'd leave a space after the comma. If you want to keep the columns straight (since the last two fields are not aligned anyway) then please reformat the whole table, but to me it's ok to leave them unaligned.

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  • Giovanni Mascellani approved this merge request

    approved this merge request

  • Elizabeth Figura approved this merge request

    approved this merge request

  • Henri Verbeet approved this merge request

    approved this merge request

  • Alexandre Julliard approved this merge request

    approved this merge request

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