vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
Spec https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-id3d12graphicscommandlist1-omsetdepthbounds. I am just unsure if checking the max and minimum range is necessary, or if that can be understood as programming error.