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vkd3d-shader/dxil: Inverse trigonometry

Conor McCarthy requested to merge cmccarthy/vkd3d:trig_funcs_2 into master

With tests from !364 (merged), separated out from the HLSL changes there and updated.

It is apparently unnecessary to match the SM4/5 implementation, since the AMD Windows results differ. The RADV results are a bit wrong, but Proton uses the SPIR-V GLSL extension instructions too, and no workarounds have been implemented there.

Edited by Conor McCarthy

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