Skip to content
Snippets Groups Projects

vkd3d-shader/spirv: Normalise the shader before allocating registers.

Merged Giovanni Mascellani requested to merge giomasce/vkd3d:grindavik into master

So registers are allocated after normalisation (which could require additional registers).

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
Please register or sign in to reply
Loading