vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require additional registers).
Merge request reports
Activity
mentioned in merge request !568 (merged)
added 18 commits
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3d7a0e68...9ad48f16 - 17 commits from branch
wine:master
- 1d45b7a4 - vkd3d-shader/spirv: Normalise the shader before allocating registers.
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3d7a0e68...9ad48f16 - 17 commits from branch
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