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tests/shader_runer: Support SRV buffers.

Francisco Casas requested to merge fcasas/vkd3d:srv_buffers into master

This allows to declare SRV buffers in the shader tests using [buffer srv n] blocks, and passing them to the different backends.

Also, 1/2 includes a missing bit required to parse Buffer<> types in the HLSL compiler.

This is a step towards supporting StructuredBuffer types in further patches.

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