vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
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Thanks for looking into this. It wouldn't be bad to have a test that checks that constant interpolation mode is always presumed for integral PS inputs, though. I don't seem that the HLSL compiler allows it, but we could still receive a TPF PS shader with a non-constant-interpolation integral input, and I wonder whether a native driver would try to interpolate it anyway.
added 10 commits
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e5e1cd30...cca03d1c - 9 commits from branch
wine:master
- 78343dcf - vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
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e5e1cd30...cca03d1c - 9 commits from branch
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