vkd3d-shader/spirv: Always emit clip/cull builtins as an array.
Not known to occur anywhere, but it is a regression from release 1.7. We need a test for SV_ClipDistance in a pixel shader, but it's a bit late to add that before the release.
Not known to occur anywhere, but it is a regression from release 1.7. We need a test for SV_ClipDistance in a pixel shader, but it's a bit late to add that before the release.