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vkd3d-shader/spirv: Always emit clip/cull builtins as an array.

Conor McCarthy requested to merge cmccarthy/vkd3d:clip_cull into master

Not known to occur anywhere, but it is a regression from release 1.7. We need a test for SV_ClipDistance in a pixel shader, but it's a bit late to add that before the release.

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