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Draft: vkd3d-shader/hlsl: Implement strings

Petrichor Park requested to merge petrathekat/vkd3d:strings-attached into master

Strings are opaque objects in HLSL. This implements recognizing string literals and the string type.

This should fix the bug marked below but I'm not sure how to get my hands on a copy of Lego Star Wars Saga to test it properly.

This is a super-duper draft MR; I'm certain there's problems with it. I do at least have a passing test, though.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50382

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