vkd3d-shader/hlsl: Avoid member access on NULL resource load (ubsan).
It is no biggie since &load->node probably just results in NULL if load is NULL, but it is the only ubsan error I am getting, so no hurt in fixing it.
It is no biggie since &load->node probably just results in NULL if load is NULL, but it is the only ubsan error I am getting, so no hurt in fixing it.