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Draft: vkd3d-shader/hlsl: Add support for StructuredBuffer<> resources.

Nikolay Sivov requested to merge nsivov/vkd3d:struct_buffer into master

One additional thing that's currently missing, and it applies also for structured UAVs, we'll need to add D3D_CT_RESOURCE_BIND_INFO buffer entry per resource to the RDEF. This looks trivial to add, once main part is in.

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