vkd3d-shader/glsl: Implement some instructions, part 10.
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89 97 98 static const struct glsl_resource_type_info *shader_glsl_get_resource_type_info(enum vkd3d_shader_resource_type t) 99 { 100 static const struct glsl_resource_type_info info[] = 101 { 102 {0, 0, "samplerNone"}, /* VKD3D_SHADER_RESOURCE_NONE */ 103 {1, 0, "samplerBuffer"}, /* VKD3D_SHADER_RESOURCE_BUFFER */ 104 {1, 1, "sampler1D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_1D */ 105 {2, 1, "sampler2D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2D */ 106 {2, 0, "sampler2DMS"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DMS */ 107 {3, 0, "sampler3D"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_3D */ 108 {3, 1, "samplerCube"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_CUBE */ 109 {2, 1, "sampler1DArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY */ 110 {3, 1, "sampler2DArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY */ 111 {3, 0, "sampler2DMSArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY */ 112 {4, 1, "samplerCubeArray"}, /* VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY */ added 15 commits
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1e4d396a...0e50825b - 10 commits from branch
wine:master
- eb10f089 - vkd3d-shader/glsl: Implement VKD3DSIH_LD.
- cf6a3ad6 - vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.
- 68492e70 - vkd3d-shader/glsl: Implement VKD3DSIH_IGE.
- 4dec4e99 - vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
- 25232f2b - vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.
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1e4d396a...0e50825b - 10 commits from branch
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